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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         EngDlg.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Engineering (Power/Maint) Dialog Active Window class
*/

#ifndef EngDlg_h
#define EngDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"

// +--------------------------------------------------------------------+

class GameScreen;
class Ship;
class PowerSource;
class System;
class Component;

class PowerClient;

// +--------------------------------------------------------------------+

class EngDlg : public FormWindow
{
public:
   EngDlg(Screen* s, FormDef& def, GameScreen* mgr);
   virtual ~EngDlg();

   virtual void      Show();
   virtual void      Hide();
   virtual void      RegisterControls();

   // Operations:
   virtual void      OnSource(AWEvent* event);
   virtual void      OnClient(AWEvent* event);
   virtual void      OnRouteStart(AWEvent* event);
   virtual void      OnRouteComplete(AWEvent* event);
   virtual void      OnPowerOff(AWEvent* event);
   virtual void      OnPowerOn(AWEvent* event);
   virtual void      OnOverride(AWEvent* event);
   virtual void      OnPowerLevel(AWEvent* event);
   virtual void      OnComponent(AWEvent* event);
   virtual void      OnAutoRepair(AWEvent* event);
   virtual void      OnRepair(AWEvent* event);
   virtual void      OnReplace(AWEvent* event);
   virtual void      OnQueue(AWEvent* event);
   virtual void      OnPriorityIncrease(AWEvent* event);
   virtual void      OnPriorityDecrease(AWEvent* event);
   virtual void      OnClose(AWEvent* event);

   virtual void      ExecFrame();
   void              UpdateRouteTables();
   void              UpdateSelection();
   void              SetShip(Ship* s);
   
protected:
   Ship*             ship;
   GameScreen*       manager;

   Button*           close_btn;
   Button*           sources[4];
   Slider*           source_levels[4];
   ListBox*          clients[4];
   ListBox*          components;
   ListBox*          repair_queue;
   ActiveWindow*     selected_name;
   Button*           power_off;
   Button*           power_on;
   Button*           override;
   Slider*           power_level;
   Slider*           capacity;
   Button*           auto_repair;
   Button*           repair;
   Button*           replace;
   ActiveWindow*     repair_time;
   ActiveWindow*     replace_time;
   Button*           priority_increase;
   Button*           priority_decrease;

   PowerSource*      route_source;
   List<System>      route_list;

   PowerSource*      selected_source;
   List<System>      selected_clients;

   System*           selected_repair;
   Component*        selected_component;
};

#endif EngDlg_h