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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Engineering (Power/Maint) Dialog Active Window class
*/
#ifndef EngDlg_h
#define EngDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
// +--------------------------------------------------------------------+
class GameScreen;
class Ship;
class PowerSource;
class System;
class Component;
class PowerClient;
// +--------------------------------------------------------------------+
class EngDlg : public FormWindow
{
public:
EngDlg(Screen* s, FormDef& def, GameScreen* mgr);
virtual ~EngDlg();
virtual void Show();
virtual void Hide();
virtual void RegisterControls();
// Operations:
virtual void OnSource(AWEvent* event);
virtual void OnClient(AWEvent* event);
virtual void OnRouteStart(AWEvent* event);
virtual void OnRouteComplete(AWEvent* event);
virtual void OnPowerOff(AWEvent* event);
virtual void OnPowerOn(AWEvent* event);
virtual void OnOverride(AWEvent* event);
virtual void OnPowerLevel(AWEvent* event);
virtual void OnComponent(AWEvent* event);
virtual void OnAutoRepair(AWEvent* event);
virtual void OnRepair(AWEvent* event);
virtual void OnReplace(AWEvent* event);
virtual void OnQueue(AWEvent* event);
virtual void OnPriorityIncrease(AWEvent* event);
virtual void OnPriorityDecrease(AWEvent* event);
virtual void OnClose(AWEvent* event);
virtual void ExecFrame();
void UpdateRouteTables();
void UpdateSelection();
void SetShip(Ship* s);
protected:
Ship* ship;
GameScreen* manager;
Button* close_btn;
Button* sources[4];
Slider* source_levels[4];
ListBox* clients[4];
ListBox* components;
ListBox* repair_queue;
ActiveWindow* selected_name;
Button* power_off;
Button* power_on;
Button* override;
Slider* power_level;
Slider* capacity;
Button* auto_repair;
Button* repair;
Button* replace;
ActiveWindow* repair_time;
ActiveWindow* replace_time;
Button* priority_increase;
Button* priority_decrease;
PowerSource* route_source;
List<System> route_list;
PowerSource* selected_source;
List<System> selected_clients;
System* selected_repair;
Component* selected_component;
};
#endif // EngDlg_h
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