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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         Drone.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Decoy / Weapons Drone class
*/

#ifndef Drone_h
#define Drone_h

#include "Types.h"
#include "Geometry.h"
#include "Shot.h"

// +--------------------------------------------------------------------+

class Camera;
class Ship;
class Trail;
class System;
class WeaponDesign;
class Sprite3D;
class Sound;

// +--------------------------------------------------------------------+

class Drone : public Shot
{
public:
	static const char* TYPENAME() { return "Drone"; }

	Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
	virtual ~Drone();

	virtual void      SeekTarget(SimObject* target, System* sub=0);
	virtual void      ExecFrame(double factor);

	virtual bool      IsDrone()   const    { return true;             }
	virtual bool      IsDecoy()   const    { return decoy_type != 0;  }
	virtual bool      IsProbe()   const    { return probe?true:false; }

	virtual void      Disarm();
	virtual void      Destroy();

	// SENSORS AND VISIBILITY:
	virtual double       PCS()             const;
	virtual double       ACS()             const;
	virtual const char*  ClassName()       const;
	virtual int          Class()           const;

	// DAMAGE RESOLUTION:
	void        SetLife(int seconds) { life = seconds; }
	virtual int HitBy(Shot* shot, Point& impact);

protected:
	int               iff_code;
	int               decoy_type;
	int               probe;
};

#endif Drone_h