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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: Drive.h
AUTHOR: John DiCamillo
OVERVIEW
========
Conventional Drive (system) class
*/
#ifndef Drive_h
#define Drive_h
#include "Types.h"
#include "System.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class Bolt;
class DriveSprite;
class Light;
class Sound;
class Ship;
// +--------------------------------------------------------------------+
struct DrivePort {
static const char* TYPENAME() { return "DrivePort"; }
DrivePort(const Point& l, float s);
~DrivePort();
Point loc;
float scale;
DriveSprite* flare;
Bolt* trail;
};
// +--------------------------------------------------------------------+
class Drive : public System
{
public:
enum SUBTYPE { PLASMA, FUSION, GREEN, RED, BLUE, YELLOW, STEALTH };
enum Constants { MAX_ENGINES=16 };
Drive(SUBTYPE s, float max_thrust, float max_aug, bool show_trail=true);
Drive(const Drive& rhs);
virtual ~Drive();
static void Initialize();
static void Close();
static void StartFrame();
float Thrust(double seconds);
float MaxThrust() const { return thrust; }
float MaxAugmenter() const { return augmenter; }
int NumEngines() const;
DriveSprite* GetFlare(int port) const;
Bolt* GetTrail(int port) const;
bool IsAugmenterOn() const;
virtual void AddPort(const Point& loc, float flare_scale=0);
virtual void CreatePort(const Point& loc, float flare_scale);
virtual void Orient(const Physical* rep);
void SetThrottle(double t, bool aug=false);
virtual double GetRequest(double seconds) const;
protected:
float thrust;
float augmenter;
float scale;
float throttle;
float augmenter_throttle;
float intensity;
List<DrivePort> ports;
Sound* sound;
Sound* burner_sound;
bool show_trail;
};
#endif Drive_h
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