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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         DetailSet.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Level of Detail Manger class
*/

#ifndef DetailSet_h
#define DetailSet_h

#include "Types.h"
#include "Geometry.h"
#include "Graphic.h"
#include "List.h"

// +--------------------------------------------------------------------+

class Sim;
class SimRegion;

// +--------------------------------------------------------------------+

class DetailSet
{
public:
   enum { MAX_DETAIL = 4 };

   DetailSet();
   virtual ~DetailSet();

   int            DefineLevel(double r, Graphic* g=0, Point* offset=0, Point* spin=0);
   void           AddToLevel(int level, Graphic* g, Point* offset=0, Point* spin=0);
   int            NumLevels() const { return levels; }
   int            NumModels(int level) const;

   void           ExecFrame(double seconds);
   void           SetLocation(SimRegion* rgn, const Point& loc);
   static void    SetReference(SimRegion* rgn, const Point& loc);
   
   int            GetDetailLevel();
   Graphic*       GetRep(int level, int n=0);
   Point          GetOffset(int level, int n=0);
   Point          GetSpin(int level, int n=0);
   void           Destroy();

protected:
   List<Graphic>     rep[MAX_DETAIL];
   List<Point>       off[MAX_DETAIL];
   double            rad[MAX_DETAIL];

   List<Point>       spin;
   List<Point>       rate;

   int               index;
   int               levels;
   SimRegion*        rgn;
   Point             loc;

   static SimRegion* ref_rgn;
   static Point      ref_loc;
};

// +--------------------------------------------------------------------+

#endif DetailSet_h