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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Debris Sprite class
*/

#ifndef Debris_h
#define Debris_h

#include "Types.h"
#include "Geometry.h"
#include "SimObject.h"

// +--------------------------------------------------------------------+

class Solid;
class Model;
class Shot;

// +--------------------------------------------------------------------+

class Debris : public SimObject
{
public:
    Debris(Model* model, const Vec3& pos, const Vec3& vel, double mass);

    void              SetLife(int seconds) { life = seconds; }
    virtual int       HitBy(Shot* shot, Point& impact);

    virtual void      ExecFrame(double seconds);
    virtual double    AltitudeAGL()        const;
};

#endif  // Debris_h