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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         DebriefDlg.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Mission Debriefing Dialog Active Window class
*/

#ifndef DebriefDlg_h
#define DebriefDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class PlanScreen;
class Campaign;
class Mission;
class MissionInfo;
class Sim;
class Ship;

// +--------------------------------------------------------------------+

class DebriefDlg : public FormWindow
{
public:
	DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr);
	virtual ~DebriefDlg();

	virtual void      RegisterControls();
	virtual void      ExecFrame();
	virtual void      Show();

	// Operations:
	virtual void      OnClose(AWEvent* event);
	virtual void      OnUnit(AWEvent* event);

protected:
	virtual void      DrawUnits();

	PlanScreen*       manager;
	Button*           close_btn;

	ActiveWindow*     mission_name;
	ActiveWindow*     mission_system;
	ActiveWindow*     mission_sector;
	ActiveWindow*     mission_time_start;

	ActiveWindow*     objectives;
	ActiveWindow*     situation;
	ActiveWindow*     mission_score;

	ListBox*          unit_list;
	ListBox*          summary_list;
	ListBox*          event_list;

	Campaign*         campaign;
	Mission*          mission;
	MissionInfo*      info;
	int               unit_index;

	Sim*              sim;
	Ship*             ship;
};

#endif DebriefDlg_h