1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGenEx.lib
FILE: DataLoader.h
AUTHOR: John DiCamillo
*/
#ifndef DataLoader_h
#define DataLoader_h
#include "Types.h"
#include "List.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Bitmap;
class Sound;
class Video;
// +--------------------------------------------------------------------+
class DataLoader
{
public:
static const char* TYPENAME() { return "DataLoader"; }
enum { DATAFILE_OK, DATAFILE_INVALID, DATAFILE_NOTEXIST };
DataLoader();
static DataLoader* GetLoader() { return loader; }
static void Initialize();
static void Close();
void Reset();
void UseFileSystem(bool use=true);
void UseVideo(Video* v);
void EnableMedia(bool enable=true);
int EnableDatafile(const char* name);
int DisableDatafile(const char* name);
void SetDataPath(const char* path);
const char* GetDataPath() const { return datapath; }
bool IsFileSystemEnabled() const { return use_file_system; }
bool IsMediaLoadEnabled() const { return enable_media; }
bool FindFile(const char* fname);
int ListFiles(const char* filter, List<Text>& list, bool recurse=false);
int ListArchiveFiles(const char* archive, const char* filter, List<Text>& list);
int LoadBuffer(const char* name, BYTE*& buf, bool null_terminate=false, bool optional=false);
int LoadBitmap(const char* name, Bitmap& bmp, int type=0, bool optional=false);
int CacheBitmap(const char* name, Bitmap*& bmp, int type=0, bool optional=false);
int LoadTexture(const char* name, Bitmap*& bmp, int type=0, bool preload_cache=false, bool optional=false);
int LoadSound(const char* fname, Sound*& snd, DWORD flags=0, bool optional=false);
int LoadStream(const char* fname, Sound*& snd, bool optional=false);
void ReleaseBuffer(BYTE*& buf);
int fread(void* buffer, size_t size, size_t count, BYTE*& stream);
private:
int LoadIndexed(const char* name, Bitmap& bmp, int type);
int LoadHiColor(const char* name, Bitmap& bmp, int type);
int LoadAlpha( const char* name, Bitmap& bmp, int type);
void ListFileSystem(const char* filter, List<Text>& list, Text base_path, bool recurse);
int LoadPartialFile(const char* fname, BYTE*& buf, int max_load, bool optional=false);
int LoadOggStream(const char* fname, Sound*& snd);
Text datapath;
Video* video;
bool use_file_system;
bool enable_media;
static DataLoader* loader;
};
// +--------------------------------------------------------------------+
#endif // DataLoader_h
|