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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         Computer.cpp
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Computer System class
*/

#include "MemDebug.h"
#include "Computer.h"
#include "Game.h"

// +----------------------------------------------------------------------+

static int     computer_value[] = {
	0, 1, 1, 1, 1
};

// +----------------------------------------------------------------------+

Computer::Computer(int comp_type, const char* comp_name)
: System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1)
{
	SetAbbreviation(Game::GetText("sys.computer.abrv"));
	power_flags = POWER_WATTS | POWER_CRITICAL;

	if (subtype == FLIGHT) {
		crit_level = -1.0f;
	}
}

// +----------------------------------------------------------------------+

Computer::Computer(const Computer& c)
: System(c)
{
	Mount(c);
	SetAbbreviation(c.Abbreviation());
	power_flags = POWER_WATTS | POWER_CRITICAL;

	if (subtype == FLIGHT) {
		crit_level = -1.0f;
	}
}

// +--------------------------------------------------------------------+

Computer::~Computer()
{ }

// +--------------------------------------------------------------------+

void
Computer::ApplyDamage(double damage)
{
	System::ApplyDamage(damage);
}

// +--------------------------------------------------------------------+

void
Computer::ExecFrame(double seconds)
{
	energy = 0.0f;
	System::ExecFrame(seconds);
}

// +--------------------------------------------------------------------+

void
Computer::Distribute(double delivered_energy, double seconds)
{
	if (IsPowerOn()) {
		// convert Joules to Watts:
		energy = (float) (delivered_energy/seconds);

		// brown out:
		if (energy < capacity*0.75f)
		power_on = false;

		// spike:
		else if (energy > capacity*1.5f) {
			power_on = false;
			ApplyDamage(50);
		}
	}
}