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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         Combatant.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	One side in a military conflict
*/

#ifndef Combatant_h
#define Combatant_h

#include "Types.h"
#include "Geometry.h"
#include "Text.h"
#include "List.h"

// +--------------------------------------------------------------------+

class CombatGroup;
class Mission;

// +--------------------------------------------------------------------+

class Combatant
{
public:
	static const char* TYPENAME() { return "Combatant"; }

	Combatant(const char* com_name, const char* file_name, int iff);
	Combatant(const char* com_name, CombatGroup* force);
	~Combatant();

	// operations:

	// accessors:
	const char*             Name()           const { return name;   }
	int                     GetIFF()         const { return iff;    }
	int                     Score()          const { return score;  }
	const char*             GetDescription() const { return name;   }
	CombatGroup*            GetForce()             { return force;  }
	CombatGroup*            FindGroup(int type, int id=-1);
	List<CombatGroup>&      GetTargetList()  { return target_list;  }
	List<CombatGroup>&      GetDefendList()  { return defend_list;  }
	List<Mission>&          GetMissionList() { return mission_list; }

	void                    AddMission(Mission* m);
	void                    SetScore(int points)   { score =  points; }
	void                    AddScore(int points)   { score += points; }

	double                  GetTargetStratFactor(int type);
	void                    SetTargetStratFactor(int type, double f);

private:        
	Text                    name;
	int                     iff;
	int                     score;

	CombatGroup*            force;
	List<CombatGroup>       target_list;
	List<CombatGroup>       defend_list;
	List<Mission>           mission_list;

	double                  target_factor[8];
};


#endif Combatant_h