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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: CombatEvent.h
AUTHOR: John DiCamillo
OVERVIEW
========
A significant (newsworthy) event in the dynamic campaign.
*/
#ifndef CombatEvent_h
#define CombatEvent_h
#include "Types.h"
#include "Geometry.h"
#include "Bitmap.h"
#include "Text.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Campaign;
class CombatGroup;
class CombatUnit;
// +--------------------------------------------------------------------+
class CombatEvent
{
public:
static const char* TYPENAME() { return "CombatEvent"; }
enum EVENT_TYPE {
ATTACK,
DEFEND,
MOVE_TO,
CAPTURE,
STRATEGY,
CAMPAIGN_START,
STORY,
CAMPAIGN_END,
CAMPAIGN_FAIL
};
enum EVENT_SOURCE {
FORCOM,
TACNET,
INTEL,
MAIL,
NEWS
};
CombatEvent(Campaign* c, int type, int time, int team, int source, const char* rgn);
int operator == (const CombatEvent& u) const { return this == &u; }
// accessors/mutators:
int Type() const { return type; }
int Time() const { return time; }
int GetIFF() const { return team; }
int Points() const { return points; }
int Source() const { return source; }
Point Location() const { return loc; }
const char* Region() const { return region; }
const char* Title() const { return title; }
const char* Information() const { return info; }
const char* Filename() const { return file; }
const char* ImageFile() const { return image_file; }
const char* SceneFile() const { return scene_file; }
Bitmap& Image() { return image; }
const char* SourceName() const;
const char* TypeName() const;
bool Visited() const { return visited; }
void SetType(int t) { type = t; }
void SetTime(int t) { time = t; }
void SetIFF(int t) { team = t; }
void SetPoints(int p) { points = p; }
void SetSource(int s) { source = s; }
void SetLocation(const Point& p) { loc = p; }
void SetRegion(Text rgn) { region = rgn; }
void SetTitle(Text t) { title = t; }
void SetInformation(Text t) { info = t; }
void SetFilename(Text f) { file = f; }
void SetImageFile(Text f) { image_file = f; }
void SetSceneFile(Text f) { scene_file = f; }
void SetVisited(bool v) { visited = v; }
// operations:
void Load();
// utilities:
static int TypeFromName(const char* n);
static int SourceFromName(const char* n);
static const char* TypeName(int n);
static const char* SourceName(int n);
private:
Campaign* campaign;
int type;
int time;
int team;
int points;
int source;
bool visited;
Point loc;
Text region;
Text title;
Text info;
Text file;
Text image_file;
Text scene_file;
Bitmap image;
};
#endif CombatEvent_h
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