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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         CombatAssignment.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	High level assignment of one group to damage another
*/

#ifndef CombatAssignment_h
#define CombatAssignment_h

#include "Types.h"
#include "List.h"

// +--------------------------------------------------------------------+

class CombatGroup;
class SimRegion;

// +--------------------------------------------------------------------+

class CombatAssignment
{
public:
	static const char* TYPENAME() { return "CombatAssignment"; }

	CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0);
	~CombatAssignment();

	int operator < (const CombatAssignment& a) const;

	// operations:
	void                 SetObjective(CombatGroup* o)  { objective = o; }
	void                 SetResource(CombatGroup* r)   { resource  = r; }

	// accessors:
	int                  Type()            { return type;      }
	CombatGroup*         GetObjective()    { return objective; }
	CombatGroup*         GetResource()     { return resource;  }

	const char*          GetDescription()  const;
	bool                 IsActive()  const { return resource != 0; }

private:        
	int                  type;
	CombatGroup*         objective;
	CombatGroup*         resource;
};


#endif CombatAssignment_h