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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: CmpnScreen.h
AUTHOR: John DiCamillo
*/
#ifndef CmpnScreen_h
#define CmpnScreen_h
#include "Types.h"
#include "Bitmap.h"
#include "Screen.h"
#include "BaseScreen.h"
// +--------------------------------------------------------------------+
class CmdForceDlg;
class CmdMissionsDlg;
class CmdOrdersDlg;
class CmdIntelDlg;
class CmdTheaterDlg;
class CmdMsgDlg;
class CmpFileDlg;
class CmpCompleteDlg;
class CmpSceneDlg;
class Campaign;
class Starshatter;
class Bitmap;
class DataLoader;
class Font;
class FormEx;
class Screen;
class Video;
// +--------------------------------------------------------------------+
class CmpnScreen
{
public:
CmpnScreen();
virtual ~CmpnScreen();
virtual void Setup(Screen* screen);
virtual void TearDown();
virtual bool CloseTopmost();
virtual bool IsShown() const { return isShown; }
virtual void Show();
virtual void Hide();
virtual void ShowCmdDlg();
virtual void ShowCmdForceDlg();
virtual void HideCmdForceDlg();
virtual bool IsCmdForceShown();
virtual CmdForceDlg* GetCmdForceDlg() { return cmd_force_dlg; }
virtual void ShowCmdMissionsDlg();
virtual void HideCmdMissionsDlg();
virtual bool IsCmdMissionsShown();
virtual CmdMissionsDlg* GetCmdMissionsDlg() { return cmd_missions_dlg; }
virtual void ShowCmdOrdersDlg();
virtual void HideCmdOrdersDlg();
virtual bool IsCmdOrdersShown();
virtual CmdOrdersDlg* GetCmdOrdersDlg() { return cmd_orders_dlg; }
virtual void ShowCmdIntelDlg();
virtual void HideCmdIntelDlg();
virtual bool IsCmdIntelShown();
virtual CmdIntelDlg* GetCmdIntelDlg() { return cmd_intel_dlg; }
virtual void ShowCmdTheaterDlg();
virtual void HideCmdTheaterDlg();
virtual bool IsCmdTheaterShown();
virtual CmdTheaterDlg* GetCmdTheaterDlg() { return cmd_theater_dlg; }
virtual void ShowCmpFileDlg();
virtual void HideCmpFileDlg();
virtual bool IsCmpFileShown();
virtual CmpFileDlg* GetCmpFileDlg() { return cmp_file_dlg; }
virtual void ShowCmdMsgDlg();
virtual void HideCmdMsgDlg();
virtual bool IsCmdMsgShown();
virtual CmdMsgDlg* GetCmdMsgDlg() { return cmd_msg_dlg; }
virtual void ShowCmpCompleteDlg();
virtual void HideCmpCompleteDlg();
virtual bool IsCmpCompleteShown();
virtual CmpCompleteDlg* GetCmpCompleteDlg() { return cmp_end_dlg; }
virtual void ShowCmpSceneDlg();
virtual void HideCmpSceneDlg();
virtual bool IsCmpSceneShown();
virtual CmpSceneDlg* GetCmpSceneDlg() { return cmp_scene_dlg; }
virtual void HideAll();
virtual void ExecFrame();
void SetFieldOfView(double fov);
double GetFieldOfView() const;
private:
Screen* screen;
CmdForceDlg* cmd_force_dlg;
CmdOrdersDlg* cmd_orders_dlg;
CmdMissionsDlg* cmd_missions_dlg;
CmdIntelDlg* cmd_intel_dlg;
CmdTheaterDlg* cmd_theater_dlg;
CmdMsgDlg* cmd_msg_dlg;
CmpFileDlg* cmp_file_dlg;
CmpCompleteDlg* cmp_end_dlg;
CmpSceneDlg* cmp_scene_dlg;
DataLoader* loader;
bool isShown;
Campaign* campaign;
Starshatter* stars;
int completion_stage;
};
// +--------------------------------------------------------------------+
#endif CmpnScreen_h
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