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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: CmpSelectDlg.h
AUTHOR: John DiCamillo
OVERVIEW
========
Mission Select Dialog Active Window class
*/
#ifndef CmpSelectDlg_h
#define CmpSelectDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class MenuScreen;
class Campaign;
class Starshatter;
// +--------------------------------------------------------------------+
class CmpSelectDlg : public FormWindow
{
public:
CmpSelectDlg(Screen* s, FormDef& def, MenuScreen* mgr);
virtual ~CmpSelectDlg();
virtual void RegisterControls();
virtual void Show();
virtual void ExecFrame();
virtual bool CanClose();
// Operations:
virtual void OnCampaignSelect(AWEvent* event);
virtual void OnNew(AWEvent* event);
virtual void OnSaved(AWEvent* event);
virtual void OnDelete(AWEvent* event);
virtual void OnConfirmDelete(AWEvent* event);
virtual void OnAccept(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual DWORD LoadProc();
protected:
virtual void StartLoadProc();
virtual void StopLoadProc();
virtual void ShowNewCampaigns();
virtual void ShowSavedCampaigns();
MenuScreen* manager;
Button* btn_new;
Button* btn_saved;
Button* btn_delete;
Button* btn_accept;
Button* btn_cancel;
ListBox* lst_campaigns;
ActiveWindow* description;
Starshatter* stars;
Campaign* campaign;
int selected_mission;
HANDLE hproc;
ThreadSync sync;
bool loading;
bool loaded;
Text load_file;
int load_index;
bool show_saved;
List<Bitmap> images;
Text select_msg;
};
#endif CmpSelectDlg_h
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