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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
*/
#include "MemDebug.h"
#include "CmpSceneDlg.h"
#include "CmpnScreen.h"
#include "GameScreen.h"
#include "Campaign.h"
#include "CombatEvent.h"
#include "Starshatter.h"
#include "Sim.h"
#include "CameraDirector.h"
#include "Mission.h"
#include "MissionEvent.h"
#include "Game.h"
#include "DataLoader.h"
#include "Video.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "ImageBox.h"
#include "RichTextBox.h"
#include "Button.h"
#include "FormatUtil.h"
// +--------------------------------------------------------------------+
// DECLARE MAPPING FUNCTIONS:
// +--------------------------------------------------------------------+
CmpSceneDlg::CmpSceneDlg(Screen* s, FormDef& def, CmpnScreen* mgr)
: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
mov_scene(0), subtitles_box(0), cam_view(0), disp_view(0), old_disp_win(0),
flare1(0), flare2(0), flare3(0), flare4(0), subtitles_delay(0), subtitles_time(0)
{
Init(def);
DataLoader* loader = DataLoader::GetLoader();
const char* oldpath = loader->GetDataPath();
loader->SetDataPath(0);
loader->LoadTexture("flare0+.pcx", flare1, Bitmap::BMP_TRANSLUCENT);
loader->LoadTexture("flare2.pcx", flare2, Bitmap::BMP_TRANSLUCENT);
loader->LoadTexture("flare3.pcx", flare3, Bitmap::BMP_TRANSLUCENT);
loader->LoadTexture("flare4.pcx", flare4, Bitmap::BMP_TRANSLUCENT);
loader->SetDataPath(oldpath);
}
CmpSceneDlg::~CmpSceneDlg()
{
}
void
CmpSceneDlg::RegisterControls()
{
mov_scene = FindControl(101);
subtitles_box = (RichTextBox*) FindControl(102);
if (mov_scene) {
CameraDirector* cam_dir = CameraDirector::GetInstance();
cam_view = new(__FILE__,__LINE__) CameraView(mov_scene, cam_dir->GetCamera(), 0);
if (cam_view)
mov_scene->AddView(cam_view);
disp_view = DisplayView::GetInstance();
}
}
void
CmpSceneDlg::Show()
{
FormWindow::Show();
Starshatter* stars = Starshatter::GetInstance();
if (stars->InCutscene()) {
Sim* sim = Sim::GetSim();
if (sim) {
cam_view->UseCamera(CameraDirector::GetInstance()->GetCamera());
cam_view->UseScene(sim->GetScene());
}
// initialize lens flare bitmaps:
if (stars->LensFlare()) {
cam_view->LensFlareElements(flare1, flare4, flare2, flare3);
cam_view->LensFlare(true);
}
// if lens flare disabled, just create the corona:
else if (stars->Corona()) {
cam_view->LensFlareElements(flare1, 0, 0, 0);
cam_view->LensFlare(true);
}
if (disp_view) {
old_disp_win = disp_view->GetWindow();
disp_view->SetWindow(mov_scene);
mov_scene->AddView(disp_view);
}
if (subtitles_box) {
subtitles_box->SetText(stars->GetSubtitles());
subtitles_delay = 0;
subtitles_time = 0;
}
}
}
void
CmpSceneDlg::Hide()
{
FormWindow::Hide();
if (disp_view && mov_scene && old_disp_win) {
mov_scene->DelView(disp_view);
disp_view->SetWindow(old_disp_win);
}
}
// +--------------------------------------------------------------------+
CameraView*
CmpSceneDlg::GetCameraView()
{
return cam_view;
}
DisplayView*
CmpSceneDlg::GetDisplayView()
{
return disp_view;
}
// +--------------------------------------------------------------------+
void
CmpSceneDlg::ExecFrame()
{
Starshatter* stars = Starshatter::GetInstance();
Mission* cutscene_mission = stars->GetCutsceneMission();
if (cutscene_mission && disp_view) {
disp_view->ExecFrame();
if (subtitles_box && subtitles_box->GetLineCount() > 0) {
if (subtitles_delay == 0) {
int nlines = subtitles_box->GetLineCount();
MissionEvent* begin_scene = cutscene_mission->FindEvent(MissionEvent::BEGIN_SCENE);
MissionEvent* end_scene = cutscene_mission->FindEvent(MissionEvent::END_SCENE);
if (begin_scene && end_scene) {
double total_time = end_scene->Time() - begin_scene->Time();
subtitles_delay = total_time / nlines;
subtitles_time = Game::RealTime() / 1000.0 + subtitles_delay;
}
else {
subtitles_delay = -1;
}
}
if (subtitles_delay > 0) {
double seconds = Game::RealTime() / 1000.0;
if (subtitles_time <= seconds) {
subtitles_time = seconds + subtitles_delay;
subtitles_box->Scroll(ScrollWindow::SCROLL_DOWN);
}
}
}
}
else {
manager->ShowCmdDlg();
}
}
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