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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Campaign title card and load progress dialog
*/
#ifndef CmpLoadDlg_h
#define CmpLoadDlg_h
#include "Types.h"
#include "FormWindow.h"
// +--------------------------------------------------------------------+
class CmpLoadDlg : public FormWindow
{
public:
CmpLoadDlg(Screen* s, FormDef& def);
virtual ~CmpLoadDlg();
// Operations:
virtual void ExecFrame();
virtual void MoveTo(const Rect& r);
virtual void RegisterControls();
virtual void Show();
virtual bool IsDone();
protected:
ActiveWindow* lbl_activity;
Slider* lbl_progress;
ActiveWindow* lbl_title;
ImageBox* img_title;
DWORD show_time;
};
#endif // CmpLoadDlg_h
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