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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         CmpLoadDlg.cpp
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
*/

#include "MemDebug.h"
#include "CmpLoadDlg.h"
#include "Campaign.h"
#include "Starshatter.h"
#include "FormatUtil.h"

#include "Game.h"
#include "DataLoader.h"
#include "Video.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "ImageBox.h"
#include "Slider.h"

// +--------------------------------------------------------------------+

CmpLoadDlg::CmpLoadDlg(Screen* s, FormDef& def)
: FormWindow(s, 0, 0, s->Width(), s->Height()),
lbl_progress(0), lbl_activity(0), lbl_title(0), img_title(0), show_time(0)
{
	Init(def);
}

CmpLoadDlg::~CmpLoadDlg()
{
}

void
CmpLoadDlg::RegisterControls()
{
	img_title    = (ImageBox*) FindControl(100);
	lbl_title    =             FindControl(200);
	lbl_activity =             FindControl(101);
	lbl_progress = (Slider*)   FindControl(102);
}

void
CmpLoadDlg::Show()
{
	FormWindow::Show();

	Campaign* campaign = Campaign::GetCampaign();

	if (campaign) {
		Bitmap* bmp = campaign->GetImage(3);
		if (img_title && bmp) {
			Rect tgt_rect;
			tgt_rect.w = img_title->Width();
			tgt_rect.h = img_title->Height();

			img_title->SetTargetRect(tgt_rect);
			img_title->SetPicture(*bmp);
		}

		if (lbl_title)
		lbl_title->SetText(campaign->Name());
	}

	show_time = Game::RealTime();
}

// +--------------------------------------------------------------------+

void
CmpLoadDlg::ExecFrame()
{
	Starshatter* stars = Starshatter::GetInstance();

	if (stars) {
		if (lbl_activity) lbl_activity->SetText(stars->GetLoadActivity());
		if (lbl_progress) lbl_progress->SetValue(stars->GetLoadProgress());
	}
}

// +--------------------------------------------------------------------+

void
CmpLoadDlg::MoveTo(const Rect& r)
{
	FormWindow::MoveTo(r);

	Campaign* campaign = Campaign::GetCampaign();

	if (campaign && img_title && campaign->GetImage(3)) {
		Bitmap* bmp = campaign->GetImage(3);

		Rect tgt_rect;
		tgt_rect.w = img_title->Width();
		tgt_rect.h = img_title->Height();

		img_title->SetTargetRect(tgt_rect);
		img_title->SetPicture(*bmp);
	}
}

// +--------------------------------------------------------------------+

bool
CmpLoadDlg::IsDone()
{
	if (Game::RealTime() - show_time < 5000)
	return false;

	return true;
}