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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         CmdDlg.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Operational Command Dialog Active Window class
*/

#ifndef CmdDlg_h
#define CmdDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class CmpnScreen;
class Campaign;
class Combatant;
class CombatGroup;
class CombatUnit;
class Starshatter;

// +--------------------------------------------------------------------+

class CmdDlg
{
public:
	enum MODE { 
		MODE_ORDERS,
		MODE_THEATER,
		MODE_FORCES,
		MODE_INTEL,
		MODE_MISSIONS,
		NUM_MODES
	};

	CmdDlg(CmpnScreen* mgr);
	virtual ~CmdDlg();

	virtual void      RegisterCmdControls(FormWindow* win);
	virtual void      ShowCmdDlg();

	virtual void      ExecFrame();

	// Operations:
	virtual void      OnMode(AWEvent* event);
	virtual void      OnSave(AWEvent* event);
	virtual void      OnExit(AWEvent* event);

protected:
	virtual void      ShowMode();

	CmpnScreen*       cmpn_screen;

	ActiveWindow*     txt_group;
	ActiveWindow*     txt_score;
	ActiveWindow*     txt_name;
	ActiveWindow*     txt_time;
	Button*           btn_mode[NUM_MODES];
	Button*           btn_save;
	Button*           btn_exit;

	Starshatter*      stars;
	Campaign*         campaign;

	int               mode;
};

#endif CmdDlg_h