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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         CampaignSituationReport.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	CampaignSituationReport generates the situation report
	portion of the briefing for a dynamically generated
	mission in a dynamic campaign.
*/

#ifndef CampaignSituationReport_h
#define CampaignSituationReport_h

#include "Types.h"
#include "Geometry.h"
#include "List.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Campaign;
class CombatGroup;
class CombatUnit;
class CombatZone;
class Mission;
class MissionElement;

// +--------------------------------------------------------------------+

class CampaignSituationReport
{
public:
	static const char* TYPENAME() { return "CampaignSituationReport"; }

	CampaignSituationReport(Campaign* c, Mission* m);
	virtual ~CampaignSituationReport();

	virtual void      GenerateSituationReport();

protected:
	virtual void      GlobalSituation();
	virtual void      MissionSituation();
	virtual MissionElement*
	FindEscort(MissionElement* elem);
	virtual Text      GetThreatInfo();

	Campaign*         campaign;
	Mission*          mission;
	Text              sitrep;
};

#endif CampaignSituationReport_h