blob: 6df1ba702f97c8dc7ac2068639c0a7ed6692f94c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
CampaignPlanStrategic prioritizes targets and defensible
allied forces as the first step in force tasking. This
algorithm computes which enemy resources are most important
to attack, based on the AI value of each combat group, and
strategic weighting factors that help shape the strategy
to the objectives for the current campaign.
*/
#ifndef CampaignPlanStrategic_h
#define CampaignPlanStrategic_h
#include "Types.h"
#include "CampaignPlan.h"
// +--------------------------------------------------------------------+
class CampaignPlanStrategic : public CampaignPlan
{
public:
static const char* TYPENAME() { return "CampaignPlanStrategic"; }
CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { }
virtual ~CampaignPlanStrategic() { }
// operations:
virtual void ExecFrame();
protected:
void PlaceGroup(CombatGroup* g);
void ScoreCombatant(Combatant* c);
void ScoreDefensible(Combatant* c);
void ScoreDefend(Combatant* c, CombatGroup* g);
void ScoreTargets(Combatant* c, Combatant* t);
void ScoreTarget(Combatant* c, CombatGroup* g);
void ScoreNeeds(Combatant* c);
// zone alocation:
void BuildGroupList(CombatGroup* g, List<CombatGroup>& groups);
void AssignZones(Combatant* c);
void ResolveZoneMovement(CombatGroup* g);
};
#endif // CampaignPlanStrategic_h
|