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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         CampaignPlanEvent.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	CampaignPlanEvent generates simulated combat
	events based on a statistical analysis of the
	combatants within the context of a dynamic
	campaign.
*/

#ifndef CampaignPlanEvent_h
#define CampaignPlanEvent_h

#include "Types.h"
#include "CampaignPlan.h"

// +--------------------------------------------------------------------+

class CombatAction;
class CombatAssignment;
class CombatEvent;
class CombatGroup;
class CombatUnit;
class CombatZone;

// +--------------------------------------------------------------------+

class CampaignPlanEvent : public CampaignPlan
{
public:
	static const char* TYPENAME() { return "CampaignPlanEvent"; }

	CampaignPlanEvent(Campaign* c);
	virtual ~CampaignPlanEvent();

	// operations:
	virtual void   ExecFrame();
	virtual void   SetLockout(int seconds);

	virtual bool   ExecScriptedEvents();
	virtual bool   ExecStatisticalEvents();

protected:
	virtual void   ProsecuteKills(CombatAction* action);

	virtual CombatAssignment*
	ChooseAssignment(CombatGroup* c);
	virtual bool   CreateEvent(CombatAssignment* a);

	virtual CombatEvent* CreateEventDefend(CombatAssignment* a);
	virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a);
	virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a);
	virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a);
	virtual CombatEvent* CreateEventStarship(CombatAssignment* a);

	virtual bool         IsFriendlyAssignment(CombatAssignment* a);
	virtual bool         Success(CombatAssignment* a);
	virtual Text         GetTeamName(CombatGroup* g);

	// attributes:
	int            event_time;
};

#endif CampaignPlanEvent_h