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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         CampaignPlanAssignment.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	CampaignPlanAssignment creates combat assignments for
	assets within each combat zone as the third step in
	force tasking.
*/

#ifndef CampaignPlanAssignment_h
#define CampaignPlanAssignment_h

#include "Types.h"
#include "CampaignPlan.h"

// +--------------------------------------------------------------------+

class CombatGroup;
class CombatUnit;
class CombatZone;

// +--------------------------------------------------------------------+

class CampaignPlanAssignment : public CampaignPlan
{
public:
	static const char* TYPENAME() { return "CampaignPlanAssignment"; }

	CampaignPlanAssignment(Campaign* c) : CampaignPlan(c) { }
	virtual ~CampaignPlanAssignment()                     { }

	// operations:
	virtual void   ExecFrame();

protected:
	virtual void   ProcessCombatant(Combatant* c);
	virtual void   ProcessZone(Combatant* c, CombatZone* zone);
	virtual void   BuildZoneList(CombatGroup* g, CombatZone* zone, List<CombatGroup>& list);
	virtual void   BuildAssetList(const int* pref, List<CombatGroup>& avail, List<CombatGroup>& assets);
};

#endif CampaignPlanAssignment_h