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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         CampaignPlan.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	CampaignPlan defines the interface for all campaign
	planning algorithms.  Known subclasses:
	CampaignPlanStrategic  - strategic planning
	CampaignPlanAssignment - logistics planning
	CampaignPlanMission    - mission planning
	CampaignPlanMovement   - starship movement
	CampaignPlanEvent      - scripted events
*/

#ifndef CampaignPlan_h
#define CampaignPlan_h

#include "Types.h"
#include "Text.h"
#include "Term.h"
#include "List.h"

// +--------------------------------------------------------------------+

class Campaign;
class Combatant;
class CombatGroup;
class CombatUnit;

// +--------------------------------------------------------------------+

class CampaignPlan
{
public:
	static const char* TYPENAME() { return "CampaignPlan"; }

	CampaignPlan(Campaign* c) : campaign(c), exec_time(-1e6) { }
	virtual ~CampaignPlan()                                  { }

	int operator == (const CampaignPlan& p) const { return this == &p; }

	// operations:
	virtual void      ExecFrame() { }
	virtual void      SetLockout(int seconds) { }

protected:
	Campaign*         campaign;
	double            exec_time;
};

#endif CampaignPlan_h