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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: CampaignMissionRequest.h
AUTHOR: John DiCamillo
OVERVIEW
========
CampaignMissionRequest
*/
#ifndef CampaignMissionRequest_h
#define CampaignMissionRequest_h
#include "Types.h"
#include "Geometry.h"
#include "List.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Campaign;
class CombatGroup;
class CombatUnit;
class CombatZone;
class Mission;
class MissionElement;
class MissionInfo;
// +--------------------------------------------------------------------+
class CampaignMissionRequest
{
public:
static const char* TYPENAME() { return "CampaignMissionRequest"; }
CampaignMissionRequest(Campaign* c, int type, int start,
CombatGroup* primary, CombatGroup* tgt=0);
Campaign* GetCampaign() { return campaign; }
int Type() { return type; }
int OpposingType() { return opp_type; }
int StartTime() { return start; }
CombatGroup* GetPrimaryGroup() { return primary_group; }
CombatGroup* GetSecondaryGroup() { return secondary_group; }
CombatGroup* GetObjective() { return objective; }
bool IsLocSpecified() { return use_loc; }
const Text& RegionName() { return region; }
Point Location() { return location; }
const Text& Script() { return script; }
void SetType(int t) { type = t; }
void SetOpposingType(int t) { opp_type = t; }
void SetStartTime(int s) { start = s; }
void SetPrimaryGroup(CombatGroup* g) { primary_group = g; }
void SetSecondaryGroup(CombatGroup* g) { secondary_group = g; }
void SetObjective(CombatGroup* g) { objective = g; }
void SetRegionName(const char* rgn) { region = rgn; use_loc = true; }
void SetLocation(const Point& loc) { location = loc; use_loc = true; }
void SetScript(const char* s) { script = s; }
private:
Campaign* campaign;
int type; // type of mission
int opp_type; // opposing mission type
int start; // start time
CombatGroup* primary_group; // player's group
CombatGroup* secondary_group; // optional support group
CombatGroup* objective; // target or ward
bool use_loc; // use the specified location
Text region;
Point location;
Text script;
};
#endif CampaignMissionRequest_h
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