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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
CampaignMissionRequest
*/
#include "MemDebug.h"
#include "CampaignMissionRequest.h"
#include "Campaign.h"
#include "Combatant.h"
#include "CombatAssignment.h"
#include "CombatGroup.h"
#include "CombatUnit.h"
#include "CombatZone.h"
#include "Mission.h"
#include "Instruction.h"
#include "ShipDesign.h"
#include "StarSystem.h"
#include "Random.h"
// +--------------------------------------------------------------------+
CampaignMissionRequest::CampaignMissionRequest(Campaign* c,
int t,
int s,
CombatGroup* p,
CombatGroup* tgt)
: campaign(c), type(t), opp_type(-1), start(s),
primary_group(p), secondary_group(0),
objective(tgt), use_loc(false)
{ }
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