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project(Stars45)
add_executable(
Stars45
Asteroid.cpp
AudDlg.cpp
AudioConfig.cpp
AwardDlg.cpp
AwardShowDlg.cpp
Callsign.cpp
CameraDirector.cpp
Campaign.cpp
CampaignMissionFighter.cpp
CampaignMissionRequest.cpp
CampaignMissionStarship.cpp
CampaignPlanAssignment.cpp
CampaignPlanEvent.cpp
CampaignPlanMission.cpp
CampaignPlanMovement.cpp
CampaignPlanStrategic.cpp
CampaignSaveGame.cpp
CampaignSituationReport.cpp
CarrierAI.cpp
CmdDlg.cpp
CmdForceDlg.cpp
CmdIntelDlg.cpp
CmdMissionsDlg.cpp
CmdMsgDlg.cpp
CmdOrdersDlg.cpp
CmdTheaterDlg.cpp
CmdTitleDlg.cpp
CmpCompleteDlg.cpp
CmpFileDlg.cpp
CmpLoadDlg.cpp
CmpnScreen.cpp
CmpSceneDlg.cpp
CmpSelectDlg.cpp
CombatAction.cpp
Combatant.cpp
CombatAssignment.cpp
CombatEvent.cpp
CombatGroup.cpp
CombatRoster.cpp
CombatUnit.cpp
CombatZone.cpp
Component.cpp
Computer.cpp
ConfirmDlg.cpp
Contact.cpp
CtlDlg.cpp
DebriefDlg.cpp
Debris.cpp
DetailSet.cpp
DisplayView.cpp
Drive.cpp
DriveSprite.cpp
Drone.cpp
DropShipAI.cpp
Element.cpp
EngDlg.cpp
ExceptionHandler.cpp
ExitDlg.cpp
Explosion.cpp
Farcaster.cpp
FighterAI.cpp
FighterTacticalAI.cpp
FirstTimeDlg.cpp
FlightComp.cpp
FlightDeck.cpp
FlightPlanner.cpp
FltDlg.cpp
Galaxy.cpp
GameScreen.cpp
Grid.cpp
GroundAI.cpp
Hangar.cpp
HardPoint.cpp
Hoop.cpp
HUDSounds.cpp
HUDView.cpp
Instruction.cpp
Intel.cpp
JoyDlg.cpp
KeyDlg.cpp
KeyMap.cpp
LandingGear.cpp
LoadDlg.cpp
LoadScreen.cpp
Main.cpp
MapView.cpp
MenuDlg.cpp
MenuScreen.cpp
MenuView.cpp
Mfd.cpp
Mission.cpp
MissionEvent.cpp
MissionTemplate.cpp
ModConfig.cpp
ModDlg.cpp
ModInfo.cpp
ModInfoDlg.cpp
MsnDlg.cpp
MsnEditDlg.cpp
MsnEditNavDlg.cpp
MsnElemDlg.cpp
MsnEventDlg.cpp
MsnNavDlg.cpp
MsnObjDlg.cpp
MsnPkgDlg.cpp
MsnSelectDlg.cpp
MsnWepDlg.cpp
MusicDirector.cpp
MusicTrack.cpp
NavAI.cpp
NavDlg.cpp
NavLight.cpp
NavSystem.cpp
NetAddrDlg.cpp
NetAdminChat.cpp
NetAdminServer.cpp
NetAuth.cpp
NetBrokerClient.cpp
NetChat.cpp
NetClientConfig.cpp
NetClientDlg.cpp
NetData.cpp
NetFileServlet.cpp
NetGameClient.cpp
NetGame.cpp
NetGameServer.cpp
NetLobbyClient.cpp
NetLobby.cpp
NetLobbyDlg.cpp
NetLobbyServer.cpp
NetPacket.cpp
NetPassDlg.cpp
NetPlayer.cpp
NetServerConfig.cpp
NetServerDlg.cpp
NetUnitDlg.cpp
NetUser.cpp
NetUtil.cpp
NPClientWraps.cpp
OptDlg.cpp
PlanScreen.cpp
Player.cpp
PlayerDlg.cpp
Power.cpp
QuantumDrive.cpp
QuantumFlash.cpp
QuantumView.cpp
QuitView.cpp
RadioHandler.cpp
RadioMessage.cpp
RadioTraffic.cpp
RadioView.cpp
RadioVox.cpp
RLoc.cpp
SeekerAI.cpp
Sensor.cpp
Shield.cpp
ShieldRep.cpp
ShipAI.cpp
Ship.cpp
ShipCtrl.cpp
ShipDesign.cpp
ShipKiller.cpp
ShipSolid.cpp
Shot.cpp
Sim.cpp
SimEvent.cpp
SimObject.cpp
Sky.cpp
StarServer.cpp
Starshatter.cpp
StarshipAI.cpp
StarshipTacticalAI.cpp
StarSystem.cpp
SteerAI.cpp
System.cpp
SystemDesign.cpp
TacRefDlg.cpp
TacticalAI.cpp
TacticalView.cpp
TerrainApron.cpp
TerrainClouds.cpp
Terrain.cpp
TerrainHaze.cpp
TerrainPatch.cpp
TerrainRegion.cpp
Thruster.cpp
TrackIR.cpp
Trail.cpp
VidDlg.cpp
Weapon.cpp
WeaponDesign.cpp
WeaponGroup.cpp
Weather.cpp
WepView.cpp
)
target_include_directories(
Stars45
PUBLIC .
)
target_link_libraries(
Stars45
PUBLIC FoundationEx
PUBLIC NetEx
PUBLIC nGenEx
# TODO: PUBLIC libpng
# TODO: PUBLIC vorbis
# TODO: PUBLIC Opcode
# TODO: PUBLIC DirectX9
# TODO: PUBLIC zlib
)
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