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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Button class
*/

#ifndef Button_h
#define Button_h

#include "Types.h"
#include "ActiveWindow.h"
#include "Bitmap.h"

// +--------------------------------------------------------------------+

class Button : public ActiveWindow
{
public:
    enum SOUNDS {
        SND_BUTTON,
        SND_CLICK,
        SND_SWISH,
        SND_CHIRP,
        SND_ACCEPT,
        SND_REJECT,
        SND_CONFIRM,
        SND_LIST_SELECT,
        SND_LIST_SCROLL,
        SND_LIST_DROP,
        SND_COMBO_OPEN,
        SND_COMBO_CLOSE,
        SND_COMBO_HILITE,
        SND_COMBO_SELECT,
        SND_MENU_OPEN,
        SND_MENU_CLOSE,
        SND_MENU_SELECT,
        SND_MENU_HILITE
    };

    Button(Screen*       s, int ax, int ay, int aw, int ah, DWORD id=0);
    Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD id=0);
    virtual ~Button();

    static void       Initialize();
    static void       Close();
    static void       PlaySound(int n=0);
    static void       SetVolume(int vol);

    // Operations:
    virtual void      Draw();     // refresh backing store

    // Event Target Interface:
    virtual int       OnMouseMove(int x, int y);
    virtual int       OnLButtonDown(int x, int y);
    virtual int       OnLButtonUp(int x, int y);
    virtual int       OnClick();
    virtual int       OnMouseEnter(int x, int y);
    virtual int       OnMouseExit(int x, int y);

    // Property accessors:
    Color GetActiveColor();
    void  SetActiveColor(Color c);
    bool  GetAnimated();
    void  SetAnimated(bool bNewValue);
    short GetBevelWidth();
    void  SetBevelWidth(short nNewValue);
    bool  GetBorder();
    void  SetBorder(bool bNewValue);
    Color GetBorderColor();
    void  SetBorderColor(Color c);
    short GetButtonState();
    void  SetButtonState(short nNewValue);
    bool  GetDropShadow();
    void  SetDropShadow(bool bNewValue);
    void  GetPicture(Bitmap& img);
    void  SetPicture(const Bitmap& img);
    short GetPictureLocation();
    void  SetPictureLocation(short nNewValue);
    bool  GetSticky();
    void  SetSticky(bool bNewValue);

    void  SetStandardImage(Bitmap* img);
    void  SetActivatedImage(Bitmap* img);
    void  SetTransitionImage(Bitmap* img);

protected:
    Rect  CalcLabelRect(int img_w, int img_h);
    Rect  CalcPictureRect();
    void  DrawImage(Bitmap* bmp, const Rect& irect);

    bool           animated;
    bool           drop_shadow;
    bool           sticky;
    bool           border;

    Color          active_color;
    Color          border_color;

    bool           captured;
    int            pre_state;
    short          bevel_width;
    short          button_state;

    short          picture_loc;
    Bitmap         picture;

    Bitmap*        standard_image;   // state = 0
    Bitmap*        activated_image;  // state = 1 (if sticky)
    Bitmap*        transition_image; // state = 2 (if sticky)
};

#endif  // Button_h