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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGenEx.lib
FILE: Bitmap.h
AUTHOR: John DiCamillo
OVERVIEW
========
Bitmap Resource class
*/
#ifndef Bitmap_h
#define Bitmap_h
#include "Res.h"
#include "Types.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class Color;
class ColorIndex;
class Bitmap : public Resource
{
public:
static const char* TYPENAME() { return "Bitmap"; }
enum BMP_TYPES { BMP_SOLID, BMP_TRANSPARENT, BMP_TRANSLUCENT };
Bitmap();
Bitmap(int w, int h, ColorIndex* p=0, int t=BMP_SOLID);
Bitmap(int w, int h, Color* p, int t=BMP_SOLID);
virtual ~Bitmap();
int IsIndexed() const { return pix != 0; }
int IsHighColor() const { return hipix != 0; }
int IsDual() const { return IsIndexed() &&
IsHighColor(); }
void SetType(int t) { type = t; }
int Type() const { return type; }
bool IsSolid() const { return type==BMP_SOLID; }
bool IsTransparent() const { return type==BMP_TRANSPARENT; }
bool IsTranslucent() const { return type==BMP_TRANSLUCENT; }
int Width() const { return width; }
int Height() const { return height; }
ColorIndex* Pixels() const { return pix; }
Color* HiPixels() const { return hipix; }
int BmpSize() const;
int RowSize() const;
ColorIndex GetIndex(int x, int y) const;
Color GetColor(int x, int y) const;
void SetIndex(int x, int y, ColorIndex c);
void SetColor(int x, int y, Color c);
void FillColor(Color c);
void ClearImage();
void BitBlt(int x, int y, const Bitmap& srcImage, int sx, int sy, int w, int h, bool blend=false);
void CopyBitmap(const Bitmap& rhs);
void CopyImage(int w, int h, BYTE* p, int t=BMP_SOLID);
void CopyHighColorImage(int w, int h, DWORD* p, int t=BMP_SOLID);
void CopyAlphaImage(int w, int h, BYTE* p);
void CopyAlphaRedChannel(int w, int h, DWORD* p);
void AutoMask(DWORD mask=0);
virtual BYTE* GetSurface();
virtual int Pitch() const;
virtual int PixSize() const;
bool ClipLine(int& x1, int& y1, int& x2, int& y2);
bool ClipLine(double& x1, double& y1, double& x2, double& y2);
void DrawLine(int x1, int y1, int x2, int y2, Color color);
void DrawRect(int x1, int y1, int x2, int y2, Color color);
void DrawRect(const Rect& r, Color color);
void FillRect(int x1, int y1, int x2, int y2, Color color);
void FillRect(const Rect& r, Color color);
void DrawEllipse(int x1, int y1, int x2, int y2, Color color, BYTE quad=0x0f);
void DrawEllipsePoints(int x0, int y0, int x, int y, Color c, BYTE quad);
void ScaleTo(int w, int h);
void MakeIndexed();
void MakeHighColor();
void MakeTexture();
bool IsTexture() const { return texture; }
void TakeOwnership() { ownpix = true; }
const char* GetFilename() const { return filename; }
void SetFilename(const char* s);
DWORD LastModified() const { return last_modified; }
static Bitmap* Default();
static Bitmap* GetBitmapByID(HANDLE bmp_id);
static Bitmap* CheckCache(const char* filename);
static void AddToCache(Bitmap* bmp);
static void CacheUpdate();
static void ClearCache();
static DWORD CacheMemoryFootprint();
protected:
int type;
int width;
int height;
int mapsize;
bool ownpix;
bool alpha_loaded;
bool texture;
ColorIndex* pix;
Color* hipix;
DWORD last_modified;
char filename[64];
};
#endif // Bitmap_h
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