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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Audio Configuration class
*/
#ifndef AudioConfig_h
#define AudioConfig_h
#include "Types.h"
// +--------------------------------------------------------------------+
class AudioConfig
{
public:
AudioConfig();
~AudioConfig();
static void Initialize();
static void Close();
static AudioConfig* GetInstance();
void Load();
void Save();
static int MenuMusic();
static int GameMusic();
static int EfxVolume();
static int GuiVolume();
static int WrnVolume();
static int VoxVolume();
static int Silence();
static void SetTraining(bool t);
int GetMenuMusic() const { return menu_music; }
int GetGameMusic() const { return game_music; }
int GetEfxVolume() const { return efx_volume; }
int GetGuiVolume() const { return gui_volume; }
int GetWrnVolume() const { return wrn_volume; }
int GetVoxVolume() const { return vox_volume; }
void SetMenuMusic(int v);
void SetGameMusic(int v);
void SetEfxVolume(int v);
void SetGuiVolume(int v);
void SetWrnVolume(int v);
void SetVoxVolume(int v);
protected:
int menu_music;
int game_music;
int efx_volume;
int gui_volume;
int wrn_volume;
int vox_volume;
bool training;
};
#endif // AudioConfig_h
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