summaryrefslogtreecommitdiffhomepage
path: root/Opcode/Opcode.plg
blob: 60eb06c4bd6d9a92d47780a99ae917c3db653e65 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: Opcode - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" with contents
[
/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c 
"C:\GameDev\Opcode\OPC_BaseModel.cpp"
"C:\GameDev\Opcode\OPC_HybridModel.cpp"
"C:\GameDev\Opcode\OPC_Model.cpp"
"C:\GameDev\Opcode\Opcode.cpp"
"C:\GameDev\Opcode\OPC_Collider.cpp"
"C:\GameDev\Opcode\OPC_VolumeCollider.cpp"
"C:\GameDev\Opcode\OPC_AABBCollider.cpp"
"C:\GameDev\Opcode\OPC_LSSCollider.cpp"
"C:\GameDev\Opcode\OPC_OBBCollider.cpp"
"C:\GameDev\Opcode\OPC_PlanesCollider.cpp"
"C:\GameDev\Opcode\OPC_RayCollider.cpp"
"C:\GameDev\Opcode\OPC_SphereCollider.cpp"
"C:\GameDev\Opcode\OPC_TreeCollider.cpp"
"C:\GameDev\Opcode\OPC_AABBTree.cpp"
"C:\GameDev\Opcode\OPC_Common.cpp"
"C:\GameDev\Opcode\OPC_MeshInterface.cpp"
"C:\GameDev\Opcode\OPC_OptimizedTree.cpp"
"C:\GameDev\Opcode\OPC_TreeBuilders.cpp"
"C:\GameDev\Opcode\OPC_BoxPruning.cpp"
"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp"
"C:\GameDev\Opcode\OPC_Picking.cpp"
"C:\GameDev\Opcode\Ice\IceAABB.cpp"
"C:\GameDev\Opcode\Ice\IceContainer.cpp"
"C:\GameDev\Opcode\Ice\IceHPoint.cpp"
"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp"
"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp"
"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp"
"C:\GameDev\Opcode\Ice\IceOBB.cpp"
"C:\GameDev\Opcode\Ice\IcePlane.cpp"
"C:\GameDev\Opcode\Ice\IcePoint.cpp"
"C:\GameDev\Opcode\Ice\IceRandom.cpp"
"C:\GameDev\Opcode\Ice\IceRay.cpp"
"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp"
"C:\GameDev\Opcode\Ice\IceSegment.cpp"
"C:\GameDev\Opcode\Ice\IceTriangle.cpp"
"C:\GameDev\Opcode\Ice\IceUtils.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" 
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" with contents
[
/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c 
"C:\GameDev\Opcode\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" 
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp" with contents
[
/nologo /dll /incremental:no /pdb:"Release/Opcode.pdb" /machine:I386 /out:"Release/Opcode.dll" /implib:"Release/Opcode.lib" 
.\Release\OPC_BaseModel.obj
.\Release\OPC_HybridModel.obj
.\Release\OPC_Model.obj
.\Release\Opcode.obj
.\Release\StdAfx.obj
.\Release\OPC_Collider.obj
.\Release\OPC_VolumeCollider.obj
.\Release\OPC_AABBCollider.obj
.\Release\OPC_LSSCollider.obj
.\Release\OPC_OBBCollider.obj
.\Release\OPC_PlanesCollider.obj
.\Release\OPC_RayCollider.obj
.\Release\OPC_SphereCollider.obj
.\Release\OPC_TreeCollider.obj
.\Release\OPC_AABBTree.obj
.\Release\OPC_Common.obj
.\Release\OPC_MeshInterface.obj
.\Release\OPC_OptimizedTree.obj
.\Release\OPC_TreeBuilders.obj
.\Release\OPC_BoxPruning.obj
.\Release\OPC_SweepAndPrune.obj
.\Release\OPC_Picking.obj
.\Release\IceAABB.obj
.\Release\IceContainer.obj
.\Release\IceHPoint.obj
.\Release\IceIndexedTriangle.obj
.\Release\IceMatrix3x3.obj
.\Release\IceMatrix4x4.obj
.\Release\IceOBB.obj
.\Release\IcePlane.obj
.\Release\IcePoint.obj
.\Release\IceRandom.obj
.\Release\IceRay.obj
.\Release\IceRevisitedRadix.obj
.\Release\IceSegment.obj
.\Release\IceTriangle.obj
.\Release\IceUtils.obj
]
Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp"
<h3>Output Window</h3>
Compiling...
StdAfx.cpp
Compiling OPCODE
Compiling on Windows...
Compiling with VC++...
Compiling...
OPC_BaseModel.cpp
OPC_HybridModel.cpp
OPC_Model.cpp
Opcode.cpp
OPC_Collider.cpp
OPC_VolumeCollider.cpp
OPC_AABBCollider.cpp
OPC_LSSCollider.cpp
OPC_OBBCollider.cpp
OPC_PlanesCollider.cpp
OPC_RayCollider.cpp
OPC_SphereCollider.cpp
OPC_TreeCollider.cpp
OPC_AABBTree.cpp
OPC_Common.cpp
OPC_MeshInterface.cpp
OPC_OptimizedTree.cpp
OPC_TreeBuilders.cpp
OPC_BoxPruning.cpp
OPC_SweepAndPrune.cpp
Generating Code...
Compiling...
OPC_Picking.cpp
IceAABB.cpp
IceContainer.cpp
IceHPoint.cpp
IceIndexedTriangle.cpp
IceMatrix3x3.cpp
IceMatrix4x4.cpp
IceOBB.cpp
IcePlane.cpp
IcePoint.cpp
IceRandom.cpp
IceRay.cpp
IceRevisitedRadix.cpp
IceSegment.cpp
IceTriangle.cpp
IceUtils.cpp
Generating Code...
Linking...
   Creating library Release/Opcode.lib and object Release/Opcode.exp



<h3>Results</h3>
Opcode.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: Opcode - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" with contents
[
/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c 
"C:\GameDev\Opcode\OPC_BaseModel.cpp"
"C:\GameDev\Opcode\OPC_HybridModel.cpp"
"C:\GameDev\Opcode\OPC_Model.cpp"
"C:\GameDev\Opcode\Opcode.cpp"
"C:\GameDev\Opcode\OPC_Collider.cpp"
"C:\GameDev\Opcode\OPC_VolumeCollider.cpp"
"C:\GameDev\Opcode\OPC_AABBCollider.cpp"
"C:\GameDev\Opcode\OPC_LSSCollider.cpp"
"C:\GameDev\Opcode\OPC_OBBCollider.cpp"
"C:\GameDev\Opcode\OPC_PlanesCollider.cpp"
"C:\GameDev\Opcode\OPC_RayCollider.cpp"
"C:\GameDev\Opcode\OPC_SphereCollider.cpp"
"C:\GameDev\Opcode\OPC_TreeCollider.cpp"
"C:\GameDev\Opcode\OPC_AABBTree.cpp"
"C:\GameDev\Opcode\OPC_Common.cpp"
"C:\GameDev\Opcode\OPC_MeshInterface.cpp"
"C:\GameDev\Opcode\OPC_OptimizedTree.cpp"
"C:\GameDev\Opcode\OPC_TreeBuilders.cpp"
"C:\GameDev\Opcode\OPC_BoxPruning.cpp"
"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp"
"C:\GameDev\Opcode\OPC_Picking.cpp"
"C:\GameDev\Opcode\Ice\IceAABB.cpp"
"C:\GameDev\Opcode\Ice\IceContainer.cpp"
"C:\GameDev\Opcode\Ice\IceHPoint.cpp"
"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp"
"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp"
"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp"
"C:\GameDev\Opcode\Ice\IceOBB.cpp"
"C:\GameDev\Opcode\Ice\IcePlane.cpp"
"C:\GameDev\Opcode\Ice\IcePoint.cpp"
"C:\GameDev\Opcode\Ice\IceRandom.cpp"
"C:\GameDev\Opcode\Ice\IceRay.cpp"
"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp"
"C:\GameDev\Opcode\Ice\IceSegment.cpp"
"C:\GameDev\Opcode\Ice\IceTriangle.cpp"
"C:\GameDev\Opcode\Ice\IceUtils.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" 
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" with contents
[
/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c 
"C:\GameDev\Opcode\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" 
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp" with contents
[
/nologo /dll /incremental:no /pdb:"Debug/Opcode_D.pdb" /debug /machine:I386 /out:"Debug\Opcode_D.dll" /implib:"Debug/Opcode_D.lib" /pdbtype:sept 
.\Debug\OPC_BaseModel.obj
.\Debug\OPC_HybridModel.obj
.\Debug\OPC_Model.obj
.\Debug\Opcode.obj
.\Debug\StdAfx.obj
.\Debug\OPC_Collider.obj
.\Debug\OPC_VolumeCollider.obj
.\Debug\OPC_AABBCollider.obj
.\Debug\OPC_LSSCollider.obj
.\Debug\OPC_OBBCollider.obj
.\Debug\OPC_PlanesCollider.obj
.\Debug\OPC_RayCollider.obj
.\Debug\OPC_SphereCollider.obj
.\Debug\OPC_TreeCollider.obj
.\Debug\OPC_AABBTree.obj
.\Debug\OPC_Common.obj
.\Debug\OPC_MeshInterface.obj
.\Debug\OPC_OptimizedTree.obj
.\Debug\OPC_TreeBuilders.obj
.\Debug\OPC_BoxPruning.obj
.\Debug\OPC_SweepAndPrune.obj
.\Debug\OPC_Picking.obj
.\Debug\IceAABB.obj
.\Debug\IceContainer.obj
.\Debug\IceHPoint.obj
.\Debug\IceIndexedTriangle.obj
.\Debug\IceMatrix3x3.obj
.\Debug\IceMatrix4x4.obj
.\Debug\IceOBB.obj
.\Debug\IcePlane.obj
.\Debug\IcePoint.obj
.\Debug\IceRandom.obj
.\Debug\IceRay.obj
.\Debug\IceRevisitedRadix.obj
.\Debug\IceSegment.obj
.\Debug\IceTriangle.obj
.\Debug\IceUtils.obj
]
Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp"
<h3>Output Window</h3>
Compiling...
StdAfx.cpp
Compiling OPCODE
Compiling on Windows...
Compiling with VC++...
Compiling...
OPC_BaseModel.cpp
OPC_HybridModel.cpp
OPC_Model.cpp
Opcode.cpp
OPC_Collider.cpp
OPC_VolumeCollider.cpp
OPC_AABBCollider.cpp
OPC_LSSCollider.cpp
OPC_OBBCollider.cpp
OPC_PlanesCollider.cpp
OPC_RayCollider.cpp
OPC_SphereCollider.cpp
OPC_TreeCollider.cpp
OPC_AABBTree.cpp
OPC_Common.cpp
OPC_MeshInterface.cpp
OPC_OptimizedTree.cpp
OPC_TreeBuilders.cpp
OPC_BoxPruning.cpp
OPC_SweepAndPrune.cpp
Generating Code...
Compiling...
OPC_Picking.cpp
IceAABB.cpp
IceContainer.cpp
IceHPoint.cpp
IceIndexedTriangle.cpp
IceMatrix3x3.cpp
IceMatrix4x4.cpp
IceOBB.cpp
IcePlane.cpp
IcePoint.cpp
IceRandom.cpp
IceRay.cpp
IceRevisitedRadix.cpp
IceSegment.cpp
IceTriangle.cpp
IceUtils.cpp
Generating Code...
Linking...
   Creating library Debug/Opcode_D.lib and object Debug/Opcode_D.exp



<h3>Results</h3>
Opcode_D.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>