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// Should be included by Opcode.h if needed
#define ICE_DONT_CHECK_COMPILER_OPTIONS
// From Windows...
typedef int BOOL;
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
#include <float.h>
#include <Math.h>
#ifndef ASSERT
#define ASSERT(exp) {}
#endif
#define ICE_COMPILE_TIME_ASSERT(exp) extern char ICE_Dummy[ (exp) ? 1 : -1 ]
#define Log {}
#define SetIceError false
#define EC_OUTOFMEMORY "Out of memory"
#include ".\Ice\IcePreprocessor.h"
#undef ICECORE_API
#define ICECORE_API OPCODE_API
#include ".\Ice\IceTypes.h"
#include ".\Ice\IceFPU.h"
#include ".\Ice\IceMemoryMacros.h"
namespace IceCore
{
#include ".\Ice\IceUtils.h"
#include ".\Ice\IceContainer.h"
#include ".\Ice\IcePairs.h"
#include ".\Ice\IceRevisitedRadix.h"
#include ".\Ice\IceRandom.h"
}
using namespace IceCore;
#define ICEMATHS_API OPCODE_API
namespace IceMaths
{
#include ".\Ice\IceAxes.h"
#include ".\Ice\IcePoint.h"
#include ".\Ice\IceHPoint.h"
#include ".\Ice\IceMatrix3x3.h"
#include ".\Ice\IceMatrix4x4.h"
#include ".\Ice\IcePlane.h"
#include ".\Ice\IceRay.h"
#include ".\Ice\IceIndexedTriangle.h"
#include ".\Ice\IceTriangle.h"
#include ".\Ice\IceTriList.h"
#include ".\Ice\IceAABB.h"
#include ".\Ice\IceOBB.h"
#include ".\Ice\IceBoundingSphere.h"
#include ".\Ice\IceSegment.h"
#include ".\Ice\IceLSS.h"
}
using namespace IceMaths;
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