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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Network (IP) Socket
*/
#ifndef NetSock_h
#define NetSock_h
#include <windows.h>
#include "NetAddr.h"
#include "Text.h"
// +-------------------------------------------------------------------+
#define NET_MAX_TIMEOUT 1e9
class NetSock
{
public:
static const char* TYPENAME() { return "NetSock"; }
enum SELECT_TYPE {
SELECT_READ = 1,
SELECT_WRITE = 2
};
NetSock(bool stream=false);
NetSock(const NetAddr& addr, bool stream=false);
~NetSock();
int bind(const NetAddr& addr);
int connect(const NetAddr& addr);
int listen(int max_connections=5);
NetSock* accept(NetAddr* addr=0);
int available();
int send(Text msg);
Text recv();
int sendto(Text msg, const NetAddr& dest);
Text recvfrom(NetAddr* a=0);
int select(SELECT_TYPE t=SELECT_READ,
long seconds=0, long microseconds=0);
int shutdown_input();
int shutdown_output();
int set_timeout(int msecs);
int close();
DWORD max_packet_size() const;
bool is_stream() const { return stream; }
bool is_closed() const { return closed; }
int status() const { return stat; }
private:
NetSock(SOCKET s, bool stream);
SOCKET s;
bool stream;
bool closed;
int stat;
int current_timeout;
};
#endif // NetSock_h
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