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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Network Server Pump for HTTP Server
*/
#ifndef NetServer_h
#define NetServer_h
#include <windows.h>
#include "NetAddr.h"
#include "NetGram.h"
#include "NetSock.h"
#include "List.h"
// +-------------------------------------------------------------------+
class NetServer
{
public:
static const char* TYPENAME() { return "NetServer"; }
NetServer(WORD port, int poolsize=1);
virtual ~NetServer();
int operator == (const NetServer& l) const { return addr == l.addr; }
virtual void Shutdown();
virtual DWORD Listener();
virtual DWORD Reader(int index);
virtual Text ProcessRequest(Text request, const NetAddr& addr);
virtual Text DefaultResponse();
virtual Text ErrorResponse();
const NetAddr& GetAddress() const { return addr; }
int GetLastError() const { return err; }
protected:
NetAddr addr;
NetSock sock;
NetAddr client_addr;
int poolsize;
HANDLE hreader;
HANDLE* pool;
NetSock** conn;
NetAddr* clients;
int err;
bool server_shutdown;
ThreadSync sync;
};
#endif // NetServer_h
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