summaryrefslogtreecommitdiffhomepage
path: root/NetEx/NetServer.cpp
blob: 6534202fdf37db0076e02d89451bc3755d5b9d5e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
/*  Project nGenEx
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    NetEx.lib
    FILE:         NetServer.cpp
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Network Server Pump for HTTP Server
*/


#include "MemDebug.h"
#include "NetServer.h"
#include "NetHost.h"
#include "NetLayer.h"

#include <stdlib.h>
#include <stdio.h>
#include <mmsystem.h>

// +-------------------------------------------------------------------+

DWORD WINAPI NetServerListenerProc(LPVOID link);
DWORD WINAPI NetServerReaderProc(LPVOID link);

struct PoolItem { NetServer* server; int thread_index; };

// +-------------------------------------------------------------------+

NetServer::NetServer(WORD port, int nthreads)
   : sock(true), pool(0), conn(0), poolsize(nthreads), err(0),
     server_shutdown(false), hreader(0)
{
   NetHost host;
   addr = NetAddr(host.Address().IPAddr(), port);

   sock.bind(addr);
   sock.listen(3);

   if (poolsize < 1) poolsize = 1;

   pool = new(__FILE__,__LINE__) HANDLE[poolsize];
   conn = new(__FILE__,__LINE__) NetSock*[poolsize];
   clients = new(__FILE__,__LINE__) NetAddr[poolsize];

   if (pool && conn && clients) {
      ZeroMemory(pool, poolsize * sizeof(HANDLE));
      ZeroMemory(conn, poolsize * sizeof(NetSock*));

      DWORD thread_id = 0;

      for (int i = 0; i < poolsize; i++) {
         thread_id = 0;
         PoolItem* item = new PoolItem;
         item->server = this;
         item->thread_index = i;

         pool[i] = CreateThread(0, 4096, NetServerReaderProc, (LPVOID) item, 0, &thread_id);
      }

      thread_id = 0;
      hreader = CreateThread(0, 4096, NetServerListenerProc, (LPVOID) this, 0, &thread_id);
   }
}

NetServer::~NetServer()
{
   if (!server_shutdown) {
      server_shutdown = true;
      sock.close();
   }

   if (hreader) {
      WaitForSingleObject(hreader, 1000);
      CloseHandle(hreader);
   }

   if (pool && poolsize) {
      for (int i = 0; i < poolsize; i++) {
         WaitForSingleObject(pool[i], 1000);
         CloseHandle(pool[i]);
         delete conn[i];
         conn[i] = 0;
      }

      delete [] pool;
      delete [] conn;
      delete [] clients;
   }
}

// +--------------------------------------------------------------------+

void
NetServer::Shutdown()
{
   server_shutdown = true;
}

// +--------------------------------------------------------------------+

DWORD WINAPI NetServerListenerProc(LPVOID link)
{
   NetServer* net_server = (NetServer*) link;

   if (net_server)
      return net_server->Listener();

   return (DWORD) E_POINTER;
}

DWORD
NetServer::Listener()
{
   while (!server_shutdown) {
      NetSock* s = sock.accept(&client_addr);

      while (s) {
         sync.acquire();

         for (int i = 0; i < poolsize; i++) {
            if (conn[i] == 0) {
               conn[i] = s;
               clients[i] = client_addr;
               s = 0;
               break;
            }
         }

         sync.release();

         // wait for a thread to become not busy
         if (s)
            Sleep(10);
      }
   }

   return 0;
}

// +--------------------------------------------------------------------+

DWORD WINAPI NetServerReaderProc(LPVOID link)
{
   if (!link) return (DWORD) E_POINTER;

   PoolItem*  item       = (PoolItem*) link;
   NetServer* net_server = item->server;
   int        index      = item->thread_index;

   delete item;

   if (net_server)
      return net_server->Reader(index);

   return (DWORD) E_POINTER;
}

DWORD
NetServer::Reader(int index)
{
   // init random seed for this thread:
   srand(timeGetTime());

   while (!server_shutdown) {
      sync.acquire();
      NetSock* s = conn[index];
      sync.release();

      if (s) {
         const int MAX_REQUEST = 4096;
         Text request;

         /***
          *** NOT SURE WHY, BUT THIS DOESN'T WORK FOR SHIT
          ***
          *** Setting the socket timeout to 2 seconds caused it
          *** to wait for two seconds, read nothing, and give up
          *** with a WSAETIMEDOUT error.  Meanwhile, the client
          *** immediately registered a failure (during the 2 sec
          *** delay) and aborted the request.
          ***

         s->set_timeout(2000);
         Text msg = s->recv();

         while (msg.length() > 0 && request.length() < MAX_REQUEST) {
            request += msg;
            msg = s->recv();
         }

          ***/

         request = s->recv();

         if (request.length() > 0 && !s->is_closed()) {
            Text response = ProcessRequest(request, clients[index]);
            err = s->send(response);
            if (err < 0) {
               err = NetLayer::GetLastError();
            }
         }

         sync.acquire();
         delete conn[index];
         conn[index] = 0;
         sync.release();
      }
      else {
         Sleep(5);
      }
   }

   return 0;
}

// +--------------------------------------------------------------------+

Text
NetServer::ProcessRequest(Text msg, const NetAddr& addr)
{
   if (msg.indexOf("GET ") == 0)
      return DefaultResponse();
   
   return ErrorResponse();
}

Text
NetServer::DefaultResponse()
{
   Text response = 
      "HTTP/1.0 200 OK\nServer: Generic NetServer 1.0\nMIME-Version: 1.0\nContent-type: text/html\n\n";

   response += "<html><head><title>Generic NetServer 1.0</title></head>\n\n";
   response += "<body bgcolor=\"black\" text=\"white\">\n";
   response += "<h1>Generic NetServer 1.0</h1>\n";
   response += "<p>Didn't think I could do it, did ya?\n";
   response += "</body></html>\n\n";

   return response;
}

Text
NetServer::ErrorResponse()
{
   Text response = 
      "HTTP/1.0 501 Not Implemented\nServer: Generic NetServer 1.0\nMIME-Version: 1.0\nContent-type: text/html\n\n";

   response += "<html><head><title>Generic NetServer 1.0</title></head>\n\n";
   response += "<body bgcolor=\"black\" text=\"white\">\n";
   response += "<h1>Generic NetServer 1.0</h1>\n";
   response += "<p>Sorry charlie...  I'm not a magician.\n";
   response += "</body></html>\n\n";

   return response;
}