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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
User level network message
*/
#include <windows.h>
#include "NetMsg.h"
// +-------------------------------------------------------------------+
static DWORD net_msg_sequence = 1;
// +-------------------------------------------------------------------+
NetMsg::NetMsg(DWORD nid, void* d, int l, BYTE f)
: msgid(net_msg_sequence++), netid(nid), len(l), flags(f)
{
data = new BYTE[len];
if (data) {
CopyMemory(data, d, len);
if (len < MAX_SIZE)
data[1] = len;
else
data[1] = 0;
}
else {
len = 0;
}
}
// +-------------------------------------------------------------------+
NetMsg::NetMsg(DWORD nid, BYTE type, const char* text, int l, BYTE f)
: msgid(net_msg_sequence++), netid(nid), len(2+l), flags(f)
{
data = new BYTE[len];
if (data) {
data[0] = type;
if (len < MAX_SIZE)
data[1] = len;
else
data[1] = 0;
if (len > 2)
CopyMemory(data+2, text, len-2);
}
else {
len = 0;
}
}
// +-------------------------------------------------------------------+
NetMsg::~NetMsg()
{
delete [] data;
}
// +-------------------------------------------------------------------+
int NetMsg::operator < (const NetMsg& m) const
{
if (data[0] == MULTIPART && m.data[0] == MULTIPART) {
NetMsgMultipart* p1 = (NetMsgMultipart*) data;
NetMsgMultipart* p2 = (NetMsgMultipart*) m.data;
if (p1->msgid == p2->msgid)
return p1->partno < p2->partno;
return p1->msgid < p2->msgid;
}
return msgid < m.msgid;
}
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