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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Network Server Pump for HTTP Server
*/
#ifndef HttpServletExec_h
#define HttpServletExec_h
#include <cstdint>
#include <thread>
#include "HttpRequest.h"
#include "HttpResponse.h"
#include "HttpServer.h"
#include "HttpServlet.h"
#include "HttpSession.h"
#include "List.h"
class HttpServletExec : public HttpServer
{
public:
static const char* TYPENAME() { return "HttpServletExec"; }
HttpServletExec(std::uint16_t port, int poolsize=1);
virtual ~HttpServletExec();
int operator == (const HttpServletExec& l) const { return addr == l.addr; }
virtual bool DoGet(HttpRequest& request, HttpResponse& response);
virtual HttpServlet* GetServlet(HttpRequest& request);
virtual HttpSession* GetSession(HttpRequest& request);
virtual void CheckSessions();
virtual int GetSessionTimeout() const { return session_timeout; }
virtual void SetSessionTimeout(int t) { session_timeout = t; }
protected:
virtual void DoSyncedCheck();
List<HttpSession> sessions;
int session_timeout;
std::thread hsession;
bool exec_shutdown;
};
#endif // HttpServletExec_h
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