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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Network Server Pump for HTTP Server
*/
#ifndef HttpServer_h
#define HttpServer_h
#include <stdint.h>
#include "HttpRequest.h"
#include "HttpResponse.h"
#include "NetAddr.h"
#include "NetServer.h"
#include "Text.h"
class HttpServer : public NetServer
{
public:
static const char* TYPENAME() { return "HttpServer"; }
HttpServer(uint16_t port, int poolsize=1);
virtual ~HttpServer();
int operator == (const HttpServer& l) const { return addr == l.addr; }
virtual Text ProcessRequest(Text request, const NetAddr& addr);
virtual Text DefaultResponse();
virtual Text ErrorResponse();
virtual bool DoGet(HttpRequest& request, HttpResponse& response);
virtual bool DoPost(HttpRequest& request, HttpResponse& response);
virtual bool DoHead(HttpRequest& request, HttpResponse& response);
virtual Text GetServerName();
virtual void SetServerName(const char* name);
protected:
Text http_server_name;
};
#endif // HttpServer_h
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