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path: root/MagicEx/src/MagicLoad.cpp
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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo
*/

#include <MagicLoad.h>

#include <Bitmap.h>
#include <Color.h>
#include <D3DXImage.h>
#include <Geometry.h>
#include <Pcx.h>


int LoadBuffer(const char* filename, BYTE*& buf, bool null_terminate)
{
   buf = 0;

   FILE* f = ::fopen(filename, "rb");

   if (f) {
      ::fseek(f, 0, SEEK_END);
      int len = ftell(f);
      ::fseek(f, 0, SEEK_SET);

      if (null_terminate) {
         buf = new BYTE[len+1];
         if (buf)
            buf[len] = 0;
      }

      else {
         buf = new BYTE[len];
      }

      if (buf)
         ::fread(buf, len, 1, f);

      ::fclose(f);

      return len;
   }

   return 0;
}


int LoadTexture(const char* fname, Bitmap*& bitmap, int type)
{
   int   result = 0;

   if (!fname || !*fname)
      return result;

   bitmap = Bitmap::CheckCache(fname);

   if (!bitmap) {
      bool pcx_file = strstr(fname, ".pcx") || strstr(fname, ".PCX");

      // handle PCX formats:
      if (pcx_file) {
         PcxImage pcx;

         if (pcx.Load((char*) fname) == PCX_OK) {
            bitmap = new Bitmap;

            // 32-bit image
            if (pcx.himap) {
               bitmap->CopyHighColorImage(pcx.width, pcx.height, pcx.himap);
            }

            // 8-bit image, check for 32-bit image as well
            else if (pcx.bitmap) {
               bitmap->CopyImage(pcx.width, pcx.height, pcx.bitmap);

               char tmp[256];
               int  len = strlen(fname);
               bool found = false;

               ZeroMemory(tmp, sizeof(tmp));

               for (int i = 0; i < len && !found; i++) {
                  if (strstr(fname + i, ".pcx") == (fname+i)) {
                     found = true;
                  }
                  else {
                     tmp[i] = fname[i];
                  }
               }

               if (found) {
                  strcat_s(tmp, "+.pcx");
                  if (pcx.Load(tmp) == PCX_OK && pcx.himap != 0) {
                     bitmap->CopyHighColorImage(pcx.width, pcx.height, pcx.himap);
                  }
               }
            }
         }
      }

      // for all other formats, use D3DX:
      else {
         D3DXImage d3dx;
         if (d3dx.Load((char*) fname)) {
            bitmap = new Bitmap;
            bitmap->CopyHighColorImage(d3dx.width, d3dx.height, d3dx.image);
         }
      }

      if (bitmap) {
         LoadAlpha(fname, *bitmap, type);

         bitmap->SetFilename(fname);
         bitmap->SetType(type);
         bitmap->MakeTexture();

         Bitmap::AddToCache(bitmap);
      }
   }

   return result;
}

int LoadAlpha(const char* name, Bitmap& bitmap, int type)
{
   PcxImage    pcx;
   D3DXImage   d3dx;
   bool        pcx_file = strstr(name, ".pcx") || strstr(name, ".PCX");
   bool        bmp_file = strstr(name, ".bmp") || strstr(name, ".BMP");
   bool        jpg_file = strstr(name, ".jpg") || strstr(name, ".JPG");
   bool        png_file = strstr(name, ".png") || strstr(name, ".PNG");
   bool        tga_file = strstr(name, ".tga") || strstr(name, ".TGA");

   // check for an associated alpha-only (grayscale) bitmap:
   char filename[256];
   strcpy_s(filename, name);

   char* dot = strrchr(filename, '.');
   if (dot && pcx_file)
      strcpy(dot, "@.pcx");
   else if (dot && bmp_file)
      strcpy(dot, "@.bmp");
   else if (dot && jpg_file)
      strcpy(dot, "@.jpg");
   else if (dot && png_file)
      strcpy(dot, "@.png");
   else if (dot && tga_file)
      strcpy(dot, "@.tga");
   else
      return 0;

   // first try to load from current directory:
   bool loaded = false;

   if (pcx_file)
      loaded = pcx.Load(filename) == PCX_OK;

   else
      loaded = d3dx.Load(filename);

   // now copy the alpha values into the bitmap:
   if (loaded) {
      if (pcx_file && pcx.bitmap) {
         bitmap.CopyAlphaImage(pcx.width, pcx.height, pcx.bitmap);
      }
      else if (pcx_file && pcx.himap) {
         bitmap.CopyAlphaRedChannel(pcx.width, pcx.height, pcx.himap);
      }
      else if (d3dx.image) {
         bitmap.CopyAlphaRedChannel(d3dx.width, d3dx.height, d3dx.image);
      }
   }

   return 0;
}