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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
File loader for 3DStudio MAX 3DS format models
*/
#pragma once
#include <Solid.h>
class ModelFile3DS : public ModelFile
{
public:
ModelFile3DS(const char* fname);
virtual ~ModelFile3DS();
virtual bool Load(Model* m, double scale=1.0);
virtual bool Save(Model* m);
};
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