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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Interface of the UVMapView class
*/
#ifndef UVMapView_h
#define UVMapView_h
#include <vector>
#include "View.h"
#include "Polygon.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Video;
// +--------------------------------------------------------------------+
class UVMapView : public View
{
public:
UVMapView(Window* c);
virtual ~UVMapView();
enum SELECT_MODE { SELECT_REMOVE=-1, SELECT_REPLACE=0, SELECT_APPEND=1 };
virtual void Refresh();
void UseMaterial(Material* m);
void UsePolys(List<Poly>& p);
void MoveBy(double dx, double dy);
void DragBy(double dx, double dy);
void ZoomIn() { zoom *= 1.15; }
void ZoomOut() { zoom *= 0.85; }
void Clear();
void Begin(int select_mode = SELECT_REPLACE);
void AddMark(CPoint& p);
void End();
bool IsActive() const { return active; }
void SelectAll();
void SelectNone();
void SelectInverse();
bool IsSelected(Poly* p, WORD v);
bool WillSelect(CPoint& p);
protected:
enum { MAX_MARK = 4096 };
Material* material;
List<Poly> polys;
Video* video;
double zoom;
double x_offset;
double y_offset;
int nmarks;
CPoint marks[MAX_MARK];
int select_mode;
bool active;
std::vector<DWORD> selverts;
};
// +--------------------------------------------------------------------+
#endif UVMapView_h
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