blob: fb40cbfad9bf36b9395c31ec3a4a032c2d2ec43a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: UVMapView.h
AUTHOR: John DiCamillo
OVERVIEW
========
Interface of the UVMapView class
*/
#ifndef UVMapView_h
#define UVMapView_h
#include <vector>
#include "View.h"
#include "Polygon.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Video;
// +--------------------------------------------------------------------+
class UVMapView : public View
{
public:
UVMapView(Window* c);
virtual ~UVMapView();
enum SELECT_MODE { SELECT_REMOVE=-1, SELECT_REPLACE=0, SELECT_APPEND=1 };
virtual void Refresh();
void UseMaterial(Material* m);
void UsePolys(List<Poly>& p);
void MoveBy(double dx, double dy);
void DragBy(double dx, double dy);
void ZoomIn() { zoom *= 1.15; }
void ZoomOut() { zoom *= 0.85; }
void Clear();
void Begin(int select_mode = SELECT_REPLACE);
void AddMark(CPoint& p);
void End();
bool IsActive() const { return active; }
void SelectAll();
void SelectNone();
void SelectInverse();
bool IsSelected(Poly* p, WORD v);
bool WillSelect(CPoint& p);
protected:
enum { MAX_MARK = 4096 };
Material* material;
List<Poly> polys;
Video* video;
double zoom;
double x_offset;
double y_offset;
int nmarks;
CPoint marks[MAX_MARK];
int select_mode;
bool active;
std::vector<DWORD> selverts;
};
// +--------------------------------------------------------------------+
#endif UVMapView_h
|