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/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: TextureMapDialog.h
AUTHOR: John DiCamillo
OVERVIEW
========
Texture Mapping Dialog interface file
*/
#if !defined(AFX_TEXTUREMAPDIALOG_H__F8EDA550_FF19_4E91_9A9C_597FC357C563__INCLUDED_)
#define AFX_TEXTUREMAPDIALOG_H__F8EDA550_FF19_4E91_9A9C_597FC357C563__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
// +--------------------------------------------------------------------+
class Bitmap;
class MagicDoc;
class MagicView;
struct Material;
class Model;
// +--------------------------------------------------------------------+
// TextureMapDialog dialog
// +--------------------------------------------------------------------+
class TextureMapDialog : public CDialog
{
// Construction
public:
TextureMapDialog(MagicView* pParent = NULL);
virtual ~TextureMapDialog();
// Dialog Data
//{{AFX_DATA(TextureMapDialog)
enum { IDD = IDD_MODIFY_TEXTURE };
CComboBox mMapping;
CComboBox mMaterialList;
CStatic mMaterialThumb;
int mMaterialIndex;
BOOL mFlip;
BOOL mMirror;
BOOL mRotate;
double mScaleV;
int mAxis;
double mScaleU;
int mMapType;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(TextureMapDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
MagicDoc* doc;
Material* material;
Model* model;
Bitmap* blank;
// Generated message map functions
//{{AFX_MSG(TextureMapDialog)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg void OnSelectMaterial();
afx_msg void OnAlign();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif
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