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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Texture Mapping Dialog interface file
*/

#if !defined(AFX_TEXTUREMAPDIALOG_H__F8EDA550_FF19_4E91_9A9C_597FC357C563__INCLUDED_)
#define AFX_TEXTUREMAPDIALOG_H__F8EDA550_FF19_4E91_9A9C_597FC357C563__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif

// +--------------------------------------------------------------------+

class  Bitmap;
class  MagicDoc;
class  MagicView;
struct Material;
class  Model;

// +--------------------------------------------------------------------+
// TextureMapDialog dialog
// +--------------------------------------------------------------------+

class TextureMapDialog : public CDialog
{
// Construction
public:
    TextureMapDialog(MagicView* pParent = NULL);
   virtual ~TextureMapDialog();

// Dialog Data
    //{{AFX_DATA(TextureMapDialog)
    enum { IDD = IDD_MODIFY_TEXTURE };
    CComboBox    mMapping;
    CComboBox    mMaterialList;
    CStatic    mMaterialThumb;
    int        mMaterialIndex;
    BOOL    mFlip;
    BOOL    mMirror;
    BOOL    mRotate;
    double    mScaleV;
    int        mAxis;
    double    mScaleU;
    int        mMapType;
    //}}AFX_DATA


// Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(TextureMapDialog)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
    //}}AFX_VIRTUAL

// Implementation
protected:
   MagicDoc*   doc;
   Material*   material;
   Model*      model;
   Bitmap*     blank;

    // Generated message map functions
    //{{AFX_MSG(TextureMapDialog)
    virtual BOOL OnInitDialog();
    afx_msg void OnPaint();
    afx_msg void OnSelectMaterial();
    afx_msg void OnAlign();
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif