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path: root/Magic2/TextureMapDialog.cpp
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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Texture Mapping Dialog implementation file
*/


#include "StdAfx.h"
#include "Magic.h"
#include "MagicDoc.h"
#include "MagicView.h"
#include "Selection.h"
#include "TextureMapDialog.h"
#include "Thumbnail.h"

#include "Bitmap.h"
#include "Solid.h"
#include "Polygon.h"
#include "Pcx.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

// +--------------------------------------------------------------------+
// TextureMapDialog dialog
// +--------------------------------------------------------------------+

TextureMapDialog::TextureMapDialog(MagicView* pParent)
    : CDialog(TextureMapDialog::IDD, pParent), doc(0), material(0), model(0), blank(0)
{
    //{{AFX_DATA_INIT(TextureMapDialog)
    mMaterialIndex = -1;
    mFlip = FALSE;
    mMirror = FALSE;
    mRotate = FALSE;
    mScaleV = 0.0;
    mAxis = -1;
    mScaleU = 0.0;
    mMapType = -1;
    //}}AFX_DATA_INIT

   Color gray = Color::LightGray;
   blank = new Bitmap(1,1,&gray);
   blank->ScaleTo(128,128);

   if (pParent) {
      doc = pParent->GetDocument();

      if (doc && doc->GetSolid()) {
         model = doc->GetSolid()->GetModel();
      }

      if (doc && doc->GetSelection()) {
         Selection* seln = doc->GetSelection();

         if (seln->GetPolys().size() > 0) {
            material = seln->GetPolys().first()->material;
            mMaterialIndex = model->GetMaterials().index(material) + 1;
         }
      }
   }
}

TextureMapDialog::~TextureMapDialog()
{
   delete blank;
}

void TextureMapDialog::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(TextureMapDialog)
    DDX_Control(pDX, IDC_MAPPING, mMapping);
    DDX_Control(pDX, IDC_MATERIAL, mMaterialList);
    DDX_Control(pDX, IDC_TEXTURE_PREVIEW, mMaterialThumb);
    DDX_CBIndex(pDX, IDC_MATERIAL, mMaterialIndex);
    DDX_Check(pDX, IDC_ALIGN_FLIP, mFlip);
    DDX_Check(pDX, IDC_ALIGN_MIRROR, mMirror);
    DDX_Check(pDX, IDC_ALIGN_ROTATE, mRotate);
    DDX_Text(pDX, IDC_SCALE_V, mScaleV);
    DDX_Radio(pDX, IDC_ALIGN_X, mAxis);
    DDX_Text(pDX, IDC_SCALE_U, mScaleU);
    DDX_CBIndex(pDX, IDC_MAPPING, mMapType);
    //}}AFX_DATA_MAP

   if (pDX->m_bSaveAndValidate) {
      mMaterialIndex = mMaterialList.GetCurSel()-1;
   }
}


BEGIN_MESSAGE_MAP(TextureMapDialog, CDialog)
    //{{AFX_MSG_MAP(TextureMapDialog)
    ON_WM_PAINT()
    ON_CBN_SELCHANGE(IDC_MATERIAL, OnSelectMaterial)
    ON_BN_CLICKED(IDC_ALIGN_X, OnAlign)
    ON_BN_CLICKED(IDC_ALIGN_Y, OnAlign)
    ON_BN_CLICKED(IDC_ALIGN_Z, OnAlign)
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()

// +--------------------------------------------------------------------+
// TextureMapDialog message handlers
// +--------------------------------------------------------------------+

BOOL TextureMapDialog::OnInitDialog()
{
    CDialog::OnInitDialog();

   mMaterialList.AddString("<none>");

   if (model && model->NumMaterials()) {
      ListIter<Material> iter = model->GetMaterials();
      while (++iter) {
         Material* mtl = iter.value();
         mMaterialList.AddString(mtl->name);
      }
   }

   mMaterialList.SetCurSel(mMaterialIndex);
   mMapping.SetCurSel(0);

   if (material) {
      material->CreateThumbnail();
      ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail);
   }

    return TRUE;
}

// +--------------------------------------------------------------------+

void TextureMapDialog::OnPaint()
{
    CPaintDC dc(this); // device context for painting

   if (material && material->thumbnail) {
      ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail);
   }
   else {
      ThumbPreview(mMaterialThumb.GetSafeHwnd(), blank);
   }
}

void TextureMapDialog::OnSelectMaterial()
{
   mMaterialIndex = mMaterialList.GetCurSel()-1;
   material = 0;

   if (model && mMaterialIndex >= 0 && mMaterialIndex < model->NumMaterials()) {
      material = model->GetMaterials()[mMaterialIndex];
   }

   if (material) {
      material->CreateThumbnail();
      ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail);
   }
   else {
      ThumbPreview(mMaterialThumb.GetSafeHwnd(), blank);
   }
}

void TextureMapDialog::OnAlign()
{
   if (mMapping.GetCurSel() == 0) {
      mMapping.SetCurSel(1);
      UpdateData(TRUE);

      mScaleU = 1;
      mScaleV = 1;
      mMaterialIndex++;
      UpdateData(FALSE);
   }
}