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/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2005. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: SurfacePropertiesDialog.h
AUTHOR: John DiCamillo
OVERVIEW
========
Surface Properties Dialog interface file
*/
#if !defined(AFX_SURFACEPROPERTIESDIALOG_H__8121A894_106E_4A17_9CE1_ADDD88F6A0CD__INCLUDED_)
#define AFX_SURFACEPROPERTIESDIALOG_H__8121A894_106E_4A17_9CE1_ADDD88F6A0CD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// +--------------------------------------------------------------------+
class Bitmap;
class MagicDoc;
class MagicView;
class Model;
// +--------------------------------------------------------------------+
// SurfacePropertiesDialog dialog
// +--------------------------------------------------------------------+
class SurfacePropertiesDialog : public CDialog
{
// Construction
public:
SurfacePropertiesDialog(MagicView* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(SurfacePropertiesDialog)
enum { IDD = IDD_SURFACE_PROPS };
CString mSurfaceName;
CString mNumPolys;
CString mNumVerts;
CString mSurfaceHeight;
CString mSurfaceLength;
CString mSurfaceRadius;
CString mSurfaceWidth;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(SurfacePropertiesDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
MagicDoc* doc;
// Generated message map functions
//{{AFX_MSG(SurfacePropertiesDialog)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif
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