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/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: Selector.h
AUTHOR: John DiCamillo
OVERVIEW
========
Class definition for Selector (free-form selection tool)
*/
#ifndef Selector_h
#define Selector_h
#include "Polygon.h"
#include "Graphic.h"
#include "Video.h"
class ModelView;
class Model;
class Selection;
class Surface;
// +----------------------------------------------------------------------+
class Selector : public Graphic
{
public:
Selector(Selection* s=0);
virtual ~Selector();
enum SELECT_MODE { SELECT_REMOVE=-1, SELECT_REPLACE=0, SELECT_APPEND=1 };
// Operations
virtual void Render(Video* video, DWORD flags);
virtual bool CheckVisibility(Projector& projector) { return true; }
void Clear();
void Begin(Model* m, int mode, int select_mode = SELECT_REPLACE);
void AddMark(CPoint& p);
void End();
bool IsActive() const { return view_mode ? true : false; }
int GetViewMode() const { return view_mode; }
Selection* GetSelection() const { return selection; }
void UseModel(Model* m);
void SelectAll(int select_mode = SELECT_REPLACE);
void SelectInverse();
void SelectSurface(Surface* s, int select_mode = SELECT_REPLACE);
void SelectVert(Surface* s, int v, int select_mode = SELECT_REPLACE);
void SelectPoly(Poly* p, int select_mode = SELECT_REPLACE);
void SelectMaterial(Material* m, int select_mode = SELECT_REPLACE);
void Reselect();
protected:
enum { MAX_MARK = 4096 };
int view_mode;
int nmarks;
CPoint marks[MAX_MARK];
int select_mode;
bool own_selection;
Selection* selection;
Model* model;
};
// +----------------------------------------------------------------------+
#endif Selector_h
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