blob: 092f0ac9101557ead3778fc7ab2ab6ade02043d1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: Selection.h
AUTHOR: John DiCamillo
OVERVIEW
========
Classes for rendering solid meshes of polygons
*/
#ifndef Selection_h
#define Selection_h
#include "Polygon.h"
#include "Graphic.h"
#include "Video.h"
#include "List.h"
#include "ArrayList.h"
// +--------------------------------------------------------------------+
class Selection;
class Solid;
class Model;
class ModelView;
class Surface;
class Segment;
// +--------------------------------------------------------------------+
class Selection : public Graphic
{
public:
static const char* TYPENAME() { return "Selection"; }
Selection();
virtual ~Selection();
// operations
virtual void Render(Video* video, DWORD flags);
virtual bool CheckVisibility(Projector& projector) { return true; }
// accessors / mutators
void UseModel(Model* m) { model = m; }
void UseView(ModelView* v){ model_view = v; }
Model* GetModel() const { return model; }
List<Poly>& GetPolys() { return polys; }
ArrayList& GetVerts() { return verts; }
virtual void Clear() { polys.clear();
verts.clear(); }
void AddPoly(Poly* p);
void AddVert(WORD s, WORD v);
void RemovePoly(Poly* p);
void RemoveVert(WORD s, WORD v);
bool Contains(Poly* p) const;
bool Contains(WORD s, WORD v) const;
protected:
Model* model;
ModelView* model_view;
List<Poly> polys;
ArrayList verts;
};
// +--------------------------------------------------------------------+
#endif Selection_h
|