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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Classes for rendering solid meshes of polygons
*/
#ifndef Selection_h
#define Selection_h
#include <vector>
#include "Polygon.h"
#include "Graphic.h"
#include "Video.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Selection;
class Solid;
class Model;
class ModelView;
class Surface;
class Segment;
// +--------------------------------------------------------------------+
class Selection : public Graphic
{
public:
static const char* TYPENAME() { return "Selection"; }
Selection();
virtual ~Selection();
// operations
virtual void Render(Video* video, DWORD flags);
virtual bool CheckVisibility(Projector& projector) { return true; }
// accessors / mutators
void UseModel(Model* m) { model = m; }
void UseView(ModelView* v){ model_view = v; }
Model* GetModel() const { return model; }
List<Poly>& GetPolys() { return polys; }
std::vector<DWORD>& GetVerts() { return verts; }
virtual void Clear() { polys.clear();
verts.clear(); }
void AddPoly(Poly* p);
void AddVert(WORD s, WORD v);
void RemovePoly(Poly* p);
void RemoveVert(WORD s, WORD v);
bool Contains(Poly* p) const;
bool Contains(WORD s, WORD v) const;
protected:
Model* model;
ModelView* model_view;
List<Poly> polys;
std::vector<DWORD> verts;
};
// +--------------------------------------------------------------------+
#endif Selection_h
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