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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Commands for adding basic geometric primitives to a mesh
*/
#ifndef Primitives_h
#define Primitives_h
#include "MagicDoc.h"
#include "Command.h"
#include "Polygon.h"
#include "Solid.h"
#include "Video.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Selection;
class ModelView;
// +--------------------------------------------------------------------+
class CreatePolyCommand : public Command
{
public:
CreatePolyCommand(MagicDoc* doc,
int nsides,
double lx,
double ly,
double lz);
virtual ~CreatePolyCommand();
virtual void Do();
virtual void Undo();
private:
int nsides;
double lx;
double ly;
double lz;
};
// +--------------------------------------------------------------------+
#endif Primitives_h
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