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/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: ModelView.h
AUTHOR: John DiCamillo
OVERVIEW
========
Interface of the ModelView class
*/
#ifndef ModelView_h
#define ModelView_h
#include "CameraView.h"
#include "Grid.h"
// +--------------------------------------------------------------------+
class ModelView : public CameraView
{
public:
enum VIEW_MODE { VIEW_PLAN=1, VIEW_FRONT, VIEW_SIDE, VIEW_PROJECT };
enum FILL_MODE { FILL_WIRE=1, FILL_SOLID, FILL_TEXTURE };
ModelView(Window* c, Scene* s, DWORD m);
virtual ~ModelView();
virtual void RenderScene();
virtual void Render(Graphic* g, DWORD flags);
DWORD GetViewMode() const { return view_mode; }
void SetViewMode(DWORD m);
DWORD GetFillMode() const { return fill_mode; }
void SetFillMode(DWORD m) { fill_mode = m; }
void MoveTo(Point origin);
void MoveBy(double dx, double dy);
void SpinBy(double phi, double theta);
void UseGrid(Grid* g);
void RenderGrid();
void ZoomNormal();
CPoint ProjectPoint(Vec3& p);
static ModelView* FindView(DWORD mode);
protected:
Camera cam;
DWORD view_mode;
DWORD fill_mode;
double az;
double el;
Grid* grid;
};
// +--------------------------------------------------------------------+
#endif ModelView_h
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